Hotfix Patch 11/11/22

[u]Bugfixes[/u] - Fixed some instances of XP gained value displaying incorrectly - Fixed issues with Mastery > Achievements tabs not functioning as intended - Fixed issue where a ‘default’ unresponsive track would appear for new players - Fixed issue where untucked Side-Bar would lock but stay untucked when entering the Fight submenu - Fixed Zhurong Raven and Phoenix skin descriptions displaying incorrectly - Various minor visual/interface improvements - Removed settings button from CPU’s in local games - Fixed issue where Level 10 Mastery Rewards: Player Icon and title did not appear to be unlocked in your inventory even though they were. [u]Known Issues[/u] - Sometimes your Profile customizations will reset to default. [u]All Stages[/u] - Combat Intensity has been tuned and updated to line up correctly. All legal stages except for Cyber Skyline now have an Intense soundtrack. [u]AfiGalu[/u] - Grabs now have the correct distance offset to place the opponent in AnG’s hands when grabbed. - sSp forces and spark cancel windows were erroneously changed during the redesign. The forces have been tweaked and the cancel once again buffers to f12. [u]Raymer[/u] - sSp orb should now properly clank and give the opponent spark. The clank-only hitbox offset has been slightly increased. - Some collision logic has been edited on dSp grenade. This should hopefully fix the ‘fake zoom’ bug. - Frozen stasis grenade no longer reactivates on opponents’ shields. [u]Reina[/u] - Tumble animation has been adjusted to prevent Reina from teleporting to the ground when she gets knocked down or techs.