Post-Next-Fest Economics Changes to Into The Inferno

Into The Inferno

A retro-style first-person dungeon crawler RPG where you rescue kidnapped children from an underground demon horde.

Thank you to everyone who played the demo during the Next Fest. Your feedback has been very valuable and I've made a lot of small adjustments to game economics that should make the starting game a bit easier. - Characters now get a bit more starting gold. - Shops in town have slightly better base buy and sell prices by a few percent. This includes the healing temple and mana recharger. - A character's charisma score now has a greater effect on shop prices. It's a good idea to have the character with the highest charisma do the buying and selling. - Enemies of the Animal type will now drop a little gold. It's not much, and Humanoid monsters will drop more, but it should help some. Also keep in mind that any rounding remainders go to the first party member when gold is split. - Some body and leg armors have had their AC bonuses increased slightly, as have helmets and shields. A few more low-mid level armors have been added. - Poison status now shows the level of poison strength a character is affected by.