The main focus of this update is healing amount increases for all healing spells, plus various bug fixes.
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[*] All healer and shaman spells will now heal more damage. There are small boosts to the single-target healing spells, and a much larger boost to the group healing spells. As before, a healer's healing spells are more powerful than a shaman's.
[*] The mana cost of the cure poison spell has been reduced.
[*] Increased the damage amount for the harm spell.
[*] Fixed an issue with not having enough spell buttons on the casting window, causing the highest-level shaman area-effect spell to be uncastable.
[*] Changed how saved games load, so attempting to move while a saved game is loading should be much less likely (hopefull impossible) to cause location glitches.
[*] Fixed the door direction for one of the miner quest houses in the town.
[*] Fixed an issue where receiving an item when all characters have a full inventory would cause the game to crash.
[*] Fixed an issue with winning the game where it would jump to the end credits too fast to read the quest completion message.
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