Post-launch patch 3

They Die Tomorrow

They Die Tomorrow is a co-op horror investigation game for 1-4 players that sends you to the scene of a murder right before it happens. Use discovered evidence and observed behaviors to identify the killer, but be quick about it... You don't want to be the next victim! Multiple ways to play.

This patch seeks to add requested features and balance gameplay based on feedback. There is also a change that should assist in diagnosing and resolving multiplayer bugs. More patches to come throughout March. The changes included with this patch are listed below. [h3]Essential Game Features[/h3] [list] [*] Opening the pause menu in singleplayer now pauses the timer [*] Opening the journal during the Tutorial now pauses the timer [/list] [h3]Gameplay Adjustments - Mementos[/h3] [list] [*] Memento Lore Finder now allows analysis of mementos outside the map [*] Removed incremental delay on scanning mementos (delay is now 5 seconds flat between scanning) [/list] [h3]Gameplay Adjustments - Solving[/h3] [list] [*] Evidence locations are no longer fully discoverable before the end of Arrival phase [*] Memento locations are no longer visible before the end of Arrival phase [*] Evidence locations are now more likely to be found in separate rooms [*] Adjusted timing for memento chests to reveal over time [*] Adjusted timing for evidences to reveal over time [*] The correct killer type on the scoring screen is now highlighted with a different color [/list] [h3]Gameplay Adjustments - Phases[/h3] [list] [*] Increased all phase durations for Easy difficulty to match Training durations [*] Increased all phase durations for Medium difficulty to match old Easy durations [*] Renamed Hostility phase to "Research" and Resolution phase to "Confrontation" [*] Updated all phase descriptions to more clearly indicate when the killer can attack, the purposes of the phases, and prep that a player might want to do [*] Added a link in the Tutorial for viewing Phase descriptions [/list] [h3]Multiplayer Bugs[/h3] [list] [*] Added steps to multiplayer loading screen to better diagnose connection issues [/list]