yo
this patch brings new game mode called portal run as well as bug fixes, quality of life improvements and other changes as well as some insight into future updates
[u][h2]Portal Run[/h2][/u]
[list]
[*] portal run is a new singleplayer game mode where you play sections of levels in a random order
[*] create a portal run playlist with any levels, campaign or custom, then complete sections to earn points and use the points to unlock extra powerups and unlock doors early
[*] the goal is to clear all sections as fast as possible
[*] portal run also comes with two new achievements which also unlock new skins
[/list]
[u][h2]Quality of Life Improvements[/h2][/u]
[list]
[*] players spawn direction is no based on startZone direction
[*] spring now adds speed to objects relative to its up direction
[*] disabled fan sounds when not in game
[*] added light up animation to spring to help identify the up direction
[*] made loading levels much faster
[*] editor now highlights objects that are being hovered over
[*] added option to select any campaign level as a template for a new level in level editor
[*] the player in the level editor now spawns facing the startZone
[*] added option to disable cursor hiding while in game
[*] added option to rotate camera with arrow keys
[/list]
[u][h2]Bug Fixes[/h2][/u]
[list]
[*] fixed bug when grappling to an object that resets position the grapple would stay connected instead of ending
[*] fixed bug where objectRotate wasn't setting and resetting rotation properly
[*] fixed bug where some objects would experience angular drag
[*] fixed bug where levelEditor could interact with trailColliders (which are used to create player trails)
[*] fixed bug where level finish ui would show in editor play mode
[*] fixed bug where game would glitch if trying to enter play mode without a startZone
[/list]
[u][h2]Other Changes[/h2][/u]
[list]
[*] player timer starts automatically after 10 seconds or any movement input
[*] added option for springs, speedBoosts, fans and pinballs to add spin in addition to adding velocity
[/list]
[u][h2]Future Plans[/h2][/u]
I do plan on adding more updates, however, it might take a few months for each update. I'm currently a solo dev doing this on the side for fun, so i apologize if updates are not frequent enough. Below are future updates I plan on adding to the game.
[u][h2]Planned Future Updates[/h2][/u]
[list]
[*] leaderboards for campaign levels
[*] uploading / downloading levels on steam workshop
[*] multiplayer versus mode
[*] more game mechanics and campaign levels
[/list]