Poosh until you burst!

Poosh XL

Poosh XL is a neon-infused, one-button arcade score chaser. That's it! That pretty much says it all. If you like that first sentence you'll probably enjoy this game. Otherwise, refund it, I don't care, I just work here. (The spiritual successor to Ding Dong XL)

Hey everyone, thanks for playing Poosh XL. I really appreciate all the amazing reviews on Steam. Thanks for continuing to share the game with your friends, family and communities. And now... the notes: [h1][b]TLDR:[/b][/h1] [list] [*] More Challenges [*] More Skins [*] More Easter eggs [*] New "Powerups" [/list] [h1]Details:[/h1] [list] [*] 8 new Challenges for players to compete in [*] 8 new Skins for players to earn from the challenges [*] New hidden easter eggs [*] Added new stats button on end of rounds that opens the new stats menu showing a variety of player stats, some were already tracked, others are new [*] Secret Average Distance leaderboard [*] Two New powerups to grab and enhance your run (or avoid) [*] Reworked the Powerup that everyone hates, maybe you'll hate it less? [*] Added 'distance remaining' display to challenges [*] Made various visual changes and improvements to graphics and UI [*] Tweaked Powerup Durations [*] Added more poosh share messages [*] Added a double check to ensure best distance is saved locally instantly in case you crash before it saves [*] Added a proper in game cursor instead of mouse pointer, it will blend in better if you use mouse to play [*] Added some links in credits when clicked [*] Fixed issue where sometimes blue square obstacle was frozen during time power up [*] All gameplay elements don't start until you start (early groundwork for a potential future feature) [*] Added leaderboard buttons to both player select and challenge select to allow access to the leaderboards without playing a round first [*] Improved colliders on all menu buttons throughout game [*] Resolved some translation errors [*] Limited twitch scores displayed to 15 per run (cycle randomly) [*] Balancing pass on previous 12 challenges to make more accessible and precise [*] Added new options button to turn off [i]during-gameplay[/i] score display [*] Added new visual to edge of blackhole effectiveness [*] Increased bomb powerup radius slightly. [*] Even more procedural music variation in survival mode [*] Probably some other things I forgot... [/list] Thanks for playing! Make sure to leave a review on Steam if you're enjoying the game. -Adamvision