[u][b]CHANGES AND UPDATES[/b][/u]
[list]
[*] Camera now rotates around a more defined anchor point, making the camera rotation feel less clunky and off.
[*] All menus now have a background volume that blurs anything behind it, as well as a faint tinted image to make the menus less bright.
[*] Cloud height has been increased.
[*] Saves can now be deleted.
[*] Building menu now statically appears and disappears when clicking the relevant hotbar buttons.
[*] Value of starting resources (Funds, Wood, Stone, Metal) have all been lowered from 10,000 to 1,000.
[*] The cost of buildings and the rate of earning resources have also been lowered and balanced in line with the starting resource amount changes, the buildings are also a lot cheaper to buy and build in comparison to their previous costs.
[*] (Clone) suffix has been removed from object names.
[/list]
[u][b]BUG FIXES[/b][/u]
[list]
[*] Child objects of loaded buildings now load in correctly, and any related animation issues have been fixed.
[*] Issues where some objects were not saving or saving with incorrectly assigned values has been fixed.
[*] You no longer need to restart the game to see new saves, these can be loaded from the creation/selection screen immediately after going back to the main menu and clicking the play button.
[*] Issues with the escape key not working in some instances have been fixed.
[*] Hovering over objects no longer goes through the UI and you can only hover over and view the stats of buildings and resource related objects when UI is not blocking that object.
[*] Volume slider now changes the volume of the music.
[*] World selection/creation screen no longer persists when going back to the main menu.
[*] Objects and values from the previous save no longer persist when returning to the main menu and then immediately loading up a different save/creating a new save.
[*] Will no longer save when pressing the escape key while in the menus.
[*] Trees and Rocks now spawn when loading a save.
[*] Trees and Rocks now spawn in the correct positions relevant to the currently chosen world/terrain.
[*] Exit button now actually closes the game.
[/list]