Polishing and bug fixing

Life is Hard

Life is Hard is a godsim town simulator game developed by a two-man-team. Your main aim here is to manage your town. Expand your domain, prevent famine, make war, trade with others, attract new people. Make history!

Hello everyone, friends! Pirozhok Studio is in touch. Today's patch has brought some new mechanics and significant improvements of the existing ones. Let's take a closer look! [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/72e984406ba63c21fe62e1b354744d28fe0f37b6.png[/img] [h1]New content.[/h1] [list] [*] [b]New threat.[/b] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/a19cd111bb30a14e823f023819598c94151de285.gif[/img] Rebuilding another area undreground, a player may run into [b]cobolds[/b], searching for ore and gems. After beating the cobolds, a player will be able to claim their treasures. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/d467f1b2bdf1bd909447dc760b2235e548261ce4.png[/img] [*] [b]Heroes rework.[/b] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/39aa5a9a7df079d069fd78efdfd4a2753201a28d.jpg[/img] Heroes levelling up was reworked. The level cap was increased to [b]12[/b], and every ability has 3 grades, affecting their effectiveness - spell damage, duration, cooldown, etc. Besides, after reaching a new level, heroes not get extra damage and health points. For example, on the first level of [i]"Death call"[/i] spell the Death Knight summons one lesser skeleton, on the second - one skeleton warrior, and two skeleton warriors on the third. [*] [b]Resource carrying.[/b] This mechanics was also reworked. If a minion who carries resources changes his occupation, he drops a bag with the resources on the ground. The bag can be carried to the town hall by any free minion. Moreover, a new profession - carrier - was introduced. Carriers will pick bags and flay dead animals. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/2ccab43af4b62e197c1a052b023ff890c5f3b2c0.gif[/img] [*] [b]End of the game.[/b] When a player goes through all chalengess, offered to him, he'll have a choice, either to leave, or to keep playing. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/d7777e0164c61a2653c9671cb33a4392ff408b1f.png[/img] [h1]Minor changes.[/h1] [list] [*] Now you can ask the ambassador to postpone the payment of tribute. After two days, he will request resources again, and there won't be such an option. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/ae898054dbeea76eb0581cb821daaeb15a5db157.jpg[/img] [*] The size of the map has been increased. [*] Now there is a possibility to cut down a particular tree. Minions don't carry the wood to the town hall, a bag with resources apears next to the logging site. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/ab5c62291316fa38a83513f29cdb960b9826ba9e.png[/img] [*] Behaviour modes were added to heroes. [*] Heroes levels don't reset after death anymore. [*] [b]Notification system[/b] was reworked. [*] Minions [b]skills panel[/b] was reworked. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/cbc37d810aaf0a010191c0139fadd9ba309a91a9.png[/img] [*] Heroes spell descriptions were rewritten. [*] Rations menu was reworked. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10693494/ecc3f377d9b5dd0893b156d5c80d51df311903f0.png[/img] [*] The ration menu and sacrifice menu indicate the current amount of food and the current god's grace. [*] The health bars of all units were aligned. [*] Control of a minion isn't removed after assigning him to job. [*] Minions automatically rebuild beams in the mine in the absence of resources in the accessible zone. After the construction of the beam minions continue their previous work. [*] Research points are given after the final construction of the town hall. [*] The term for hiring mercenaries, a priest and a jester can be extended to an indefinite number of days for money. [*] Minions breed automatically from time to time. [*] The northern citizens do not attack player units first. [*] Now, when taking damage from disease and cold, minions cough. [*] The spawn rate of animals has been reduced. [*] In winter, the subjects of the God of sun do not take damage from cold and move twice as fast as others. [/list] [h1]Bug fixes.[/h1] The following bugs were fixed in this patch: [list] [*] Units attack nearby enemy, even if you tell them to attack a different target. [*] Nord towers don't switch to the nearest target, while the first spotted one is in sight. [*] Hunters get stuck on the spot. [*] NPC workers get stuck on the spot. [*] Mage projectiles get stuck in the air. [*] Elves do not leave at the end of the Winter Solstice. [*] Villagers are running around on the spot after being kileedt. [*] Villagers do not receive damage from the "Killing touch" spell. [*] Fire elementals do not receive damage from the "Killing touch" spell. [*] Minion's disease icon appears to be too small sometimes. [*] Transparent buildings interface. [*] Incorrect display of the hero’s experience scale. [*] Incorrect display of text in the workshop. [*] Incorrect display of text in the dialogues of the hero. [*] Lack of text in the merchant's dialog window. [*] Bowmen at the gates trying to shoot themselves. [*] Mages get stuck on the spot if the distance to the attacked target is too little. [*] Hiring soldiers and mages causes lags and freezes. [*] The cursor disappears from time to time. [*] Minions appear in multiple slots on the people menu (T). [/list] That's all for now, folks! Leave your comments, share your opinion, as it helps me to improve the game!