Summer Islands is a holiday real-time strategy business simulator. Be the right businessman, build your holiday paradise and grab the money from your tourists. Play alone, with your friends and with computer enemies and survive natural disasters without going insolvent.
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[h1]Hello everyone,[/h1]
It's frightening how quickly time goes by again. I see the last update was in June this year and the plan was to release the next update in September. That would be nice :D
I wanted to bring you up to date with this update, because the next update is coming in the next few weeks!
First of all, the most important NEWS:
[h2]Summer Islands is part of POLARIS 2024. [/h2]
[h3][u]https://polaris-con.de/ #Polaris2024[/u][/h3]
[b][h3]From October 11 to 13, 2024[/h3][/b], we will be at Polaris in Hamburg with our own booth to show everyone who wants to play Summer Islands.
Come by and play a round or just chat and get to know us.
[h3][b]=> Indie Area, Hall B7, Sandbox[/b][/h3]
There will also be stickers for everyone who wants one ;)
I'm already looking forward to seeing you!!!!
Back to the update. The plan was to publish an update this weekend. Unfortunately that didn't quite work out.
The reason for this is simply the number of overtime hours in the day job and I am very sorry about that, because it has extended your waiting time.
But there won't be a delay of months for the next update
If I had to estimate, we are 80-90% done. There are still 1-2 problems to be solved and a complete test phase has to be run through.
Especially the savegames, multiplayer and Steamdeck features have to work 100%.
The rest too of course, don't get me wrong :D
I was surprised how many people asked about Steamdeck compatibility at Gamescom.
In this update, I've been updating the editor more and more over the last few weeks.
The whole store for new buildings was missing there. In the editor you can then set for your map which buildings have already been bought, which you can still buy and which you can't buy at all.
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We have also decided to set a fixed number of players in the editor. This has the advantage that you can create buildings and complex scenarios for the intended players.
However, I must mention again that gamepad/steam deck support for the editor is not at the top of our list. I think for so many settings, especially for individual events, it's faster to use a mouse and keyboard.
In addition to the editor features from the last few weeks, there are also some features that you could already test at Gamescom. I think most people will quickly get used to the new terraforming options. Another major change is perhaps more for people with 2k or 4k monitors, because we have changed the scaling method: from linear to nearest. This means that when something is enlarged, it is no longer blurred, but the texture is enlarged based on a pixel repetition. The pixel art style comes out much better. I'm curious to see what you think ;)
Thank you for your support, feedback and patience.
P.S. If you ❤️ Summer Islands, we would be very 🤩 about a 👍 Review.
[b]Have fun[/b]
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