Poker Quest v57 - New victory conditions and major changes

The game now has much more appropriate victory conditions. Everything after the World 1 boss is now optional. We believe this update will appeal to all of the players who want less of a challenge, while at the same time we hope the players who enjoy an epic challenge feel like they still get one. [b]Please read the patch notes in detail to understand how these changes affect the game.[/b] [b]NEW FEATURE: [/b]Claim Victory & Raise The Stakes [list] [*] After each world, you now have the option to Claim Victory or Raise the Stakes. [*] "Claim Victory" to end the run early, and get bonus Score & XP. [*] Or "Raise the Stakes", and keep playing, which increases the bonus XP if you Claim Victory after the next boss fight. [*] Getting through World 1 is "Victory", World 2 is "Victory+", and so on. [*] We believe these new victory rankings more accurately represent the challenge involved in achieving them. [*] Those of you who previously achieved the old "Victory" status have actually been achieving "Victory+++" without knowing it. [/list] [b]IMPORTANT CHANGES TO WORLD 4:[/b] [list] [*] Due to overwhelming demand from players, we shortened the length of the complete game (assuming you always want to Raise the Stakes). [*] The final boss is now at world 4-1, immediately after the campsite, which shortens the full game by about 25%. [*] The rest of world 4 (after the final boss) is an optional series of boss fights that rapidly scale up. [*] After each fight in World 4, you have the option to Claim Victory, or gamble on the next fight for a higher score. [*] We removed the Palace of Wagers. To get higher scores, try to defeat as much of World 4 as you can. [/list] [b]OTHER CHANGES:[/b] [list] [*] The card deck finally has face card art! [*] The Queen of Spades energy ability now draws all the Spades for 5 energy. [*] Removed most of the "Nothing" nodes, they are replaced with small piles of food, chips, and gems. [*] Wizard Tower and Gem Mines now only cost 1 chip to upgrade your maximum (instead of 3). [*] Added a new Hero Select option to choose a random hero from the heroes you unlocked. [*] New Classic, Daily, and Custom Run world modifier: Casino World. Worlds full of casinos! [*] New Daily and Custom Run world modifier: Enchantress World. Worlds with way too many enchantresses. [*] Scroll of Greed can no longer be used unless you have more than 50 maximum life. [*] Reduced Wild Joker's life (relative to other Jokers) by 12%. [*] The "No Modifiers" option now always shows up as an option in Classic mode. [*] Count Spade and Vampire (monster) have been rebalanced. They have a new effect called "Restless". [*] Sleight of Hand now costs 25 chips instead of 20 [*] Enchantresses now appear in Castles again, just not simultaneously with shops. [*] All pets now scrap for 5 food. [*] Changed the upgrade prices for Fire Gloves from 15/20/25 to 20/20/20. [*] Book of Paralysis now has a limit of 3 uses per combat. [*] Ring of More now costs 11 instead of 8. [*] Challenge Runs now show 5 challenges instead of 3, to give you more choices. [*] Fixed Vampire's energy tooltip. It now correctly says +2 energy per map move. [*] Enflame/Freeze now show decay amounts on enemy items. [*] Slightly tweaked the options for The Fool and Strange Device. [*] New Loading Tips to help explain the game better. [*] New, better looking Victory / Game Over / Mid-run status screens. [*] We considered it, but the Mighty Titan is not changing (Sorry, Reto) [*] Renamed the Ninja to "The Dodgy Ninja" to more accurately represent his play style. [*] Several other minor bug and text fixes. [/list] [img]{STEAM_CLAN_IMAGE}/36191809/faf57fc3c5045cabc70e470d7a2e8c322368f0a1.png[/img]