The game now has much more appropriate victory conditions. Everything after the World 1 boss is now optional. We believe this update will appeal to all of the players who want less of a challenge, while at the same time we hope the players who enjoy an epic challenge feel like they still get one.
[b]Please read the patch notes in detail to understand how these changes affect the game.[/b]
[b]NEW FEATURE: [/b]Claim Victory & Raise The Stakes
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[*] After each world, you now have the option to Claim Victory or Raise the Stakes.
[*] "Claim Victory" to end the run early, and get bonus Score & XP.
[*] Or "Raise the Stakes", and keep playing, which increases the bonus XP if you Claim Victory after the next boss fight.
[*] Getting through World 1 is "Victory", World 2 is "Victory+", and so on.
[*] We believe these new victory rankings more accurately represent the challenge involved in achieving them.
[*] Those of you who previously achieved the old "Victory" status have actually been achieving "Victory+++" without knowing it.
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[b]IMPORTANT CHANGES TO WORLD 4:[/b]
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[*] Due to overwhelming demand from players, we shortened the length of the complete game (assuming you always want to Raise the Stakes).
[*] The final boss is now at world 4-1, immediately after the campsite, which shortens the full game by about 25%.
[*] The rest of world 4 (after the final boss) is an optional series of boss fights that rapidly scale up.
[*] After each fight in World 4, you have the option to Claim Victory, or gamble on the next fight for a higher score.
[*] We removed the Palace of Wagers. To get higher scores, try to defeat as much of World 4 as you can.
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[b]OTHER CHANGES:[/b]
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[*] The card deck finally has face card art!
[*] The Queen of Spades energy ability now draws all the Spades for 5 energy.
[*] Removed most of the "Nothing" nodes, they are replaced with small piles of food, chips, and gems.
[*] Wizard Tower and Gem Mines now only cost 1 chip to upgrade your maximum (instead of 3).
[*] Added a new Hero Select option to choose a random hero from the heroes you unlocked.
[*] New Classic, Daily, and Custom Run world modifier: Casino World. Worlds full of casinos!
[*] New Daily and Custom Run world modifier: Enchantress World. Worlds with way too many enchantresses.
[*] Scroll of Greed can no longer be used unless you have more than 50 maximum life.
[*] Reduced Wild Joker's life (relative to other Jokers) by 12%.
[*] The "No Modifiers" option now always shows up as an option in Classic mode.
[*] Count Spade and Vampire (monster) have been rebalanced. They have a new effect called "Restless".
[*] Sleight of Hand now costs 25 chips instead of 20
[*] Enchantresses now appear in Castles again, just not simultaneously with shops.
[*] All pets now scrap for 5 food.
[*] Changed the upgrade prices for Fire Gloves from 15/20/25 to 20/20/20.
[*] Book of Paralysis now has a limit of 3 uses per combat.
[*] Ring of More now costs 11 instead of 8.
[*] Challenge Runs now show 5 challenges instead of 3, to give you more choices.
[*] Fixed Vampire's energy tooltip. It now correctly says +2 energy per map move.
[*] Enflame/Freeze now show decay amounts on enemy items.
[*] Slightly tweaked the options for The Fool and Strange Device.
[*] New Loading Tips to help explain the game better.
[*] New, better looking Victory / Game Over / Mid-run status screens.
[*] We considered it, but the Mighty Titan is not changing (Sorry, Reto)
[*] Renamed the Ninja to "The Dodgy Ninja" to more accurately represent his play style.
[*] Several other minor bug and text fixes.
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