Playtest Build Update 4

Uncle Chop's Rocket Shop

Come on down to Uncle Chop’s Rocket Shop, for all your roguelite spaceship repair simulation needs! WARNING: Untested genre not suitable for people with tentacles for arms or an aversion to dying horrifically. Side effects include improved reading comprehension under pressure and a furry fetish.

You know the drill – you tell us what's wrong, we make it right, all is forgiven. To everyone with access to the playtest who hasn't yet got involved, now's the perfect time; we'll be running the playtest until at least the end of the year, while [url=steam://openurl_external/https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FUjreQpcxRw]chillin' at the Discord fireside[/url]. If you're in the US, UK, Canada or Australia and haven't yet signed up, it's not too late – head over to the store page and request access, and we'll grant you entry shortly after. [h1]General[/h1] [list] [*] Fixed full-screen manual scale being too large in small modules. [*] Manual emissive light now scales with module scale. [*] Fixed bin entering the aether when dragged offscreen. [*] Adjusted wire generation logic with intent to resolve modules not correctly interpreting wire layout. [*] Fixed issues with wires not routing their input correctly. [*] Fixed sockets for levers not previewing placeable object. [/list] [h1]UI[/h1] [list] [*] Fixed upgrade description text defaulting to fluid machine description until hovered. [/list] [h1]Manual[/h1] [list] [*] Fixed typo on camera page 4. [/list] [h1]Items[/h1] [list] [*] Fixed polaroids not saving the correct state. [*] Fixed removeable levers not updating their function correctly. [/list] [h1]Modules[/h1] [list] [*] Added manual page icon to Tomfoolery module. [*] Added manual page icon to Cartridge Encoder workshop machine. [*] Fixed cartridge encoder platformer waypoint to display correct text. [/list] [h1]Accessibility[/h1] [list] [*] Added Click & Hold Mouse options. When this setting is enabled, a second click is required to release holding. Can be applied either to all module interaction or to movable objects only. [/list] If you use this feature, please provide any feedback on Discord to help improve this, as with any other accessibility features/issues.