Hayo everybody!
Can you believe Planet Coaster: Ghostbusters launched a week ago? We hope you have been having a great time playing it. We've released another update, which includes these fixes:
Ghostbusters Fixes
[list]
[*] Fix to validate challenges in Challenge Mode
[*] Added Max Ghost level slider to allow players to set the level of ghosts that appear in Sandbox
[*] Added option to disable Ghosts haunting rides in Sandbox
[*] Story Park gameplay balancing and optimisations
[*] Bonus Park gameplay balancing and optimisations
[*] Stopped Ghost sounds playing after they have been captured
[*] Animation improvements to the Ghost scare animatronic
[*] Improved clarity of the Ride Scenery objective
[*] Stay Puft Marshmallow man foot now appears when filtering for Ghostbusters content
[*] Ghostbusters Swing sign now appears in the Scenery tab
[*] Prevent challenge from appearing during Gozer finale
[*] Added placement audio to Gozer temple gargoyle and statue platform
[*] Increase scenery rating for various Gozer temple assets
[*] Adjusted the cost of Ecto-1
[/list]
Guest Improvements
[list]
[*] Fix for guests getting stuck in scared by ghost state after completing the Story
[*] Guests no longer get trapped at the entrance of haunted rides
[/list]
Shooting Ride Improvements
[list]
[*] Fixed crash when deleting Shooting Ride
[*] Fixed cursor related crash in Shooting Ride
[*] Improved performance of aiming cursor
[*] Added Score and Combo text prompts
[/list]
Building Improvements
[list]
[*] Fixed Firehouse floodlight direction
[*] Various Facade scaffolding improvements
[/list]
Localisation Fixes
[list]
[*] Various text and subtitle improvements
[/list]
Please continue to use the Issue Tracker to report bugs so we can resolve them quickly.