Plan B - v0.7 major update

Finally! Here is the changelog. [h3]Plan B - v0.7.0 build 768[/h3] [b]Major Improvements:[/b] [list] [*]Achievments [*]Dam pumps [*]Automatic drones priority system (depots naturally move containers from producers toward consumers) [*]Add "Backup supply" option on Depots and on City Supply (to be able to prioritize resources from recycling over new production). [*]Add world generation option system: [list] [*]minerals quantity (including infinite) [*]water quantity [*]mountain quantity [*]city growth difficulty [*]name of planet now used to define the generation (name = seed, number suffix = options), so it can be shared[/list][*]Add game options: [list][*]Vsync & target framerate properly linked. [*]Centered zoom out [*]Anti-aliasing (fixed) [*]HDR [*]Shadow [*]Depth of Field [*]Ambient Occlusion [*]Items particles effect [*]Auto-destroy depleted extractors[/list][*]Bookmarks for cities and landmarks tower. Caution: shortcuts have been modified (1-9 for bookmarks, F2-F4 for game speed) [*]Added new langages: Polish, Turkish, Thai, Italian, Czech, Ukrainian [/list] [b]Improvements:[/b] [list][*]Item dumps, created when you destroy a depot, factory or transport. [*]Improved water table simulation (more trees areas around water areas, and water extractor do not dry an area if water nearby). [*]Heavy optimisation on drones [*]Updated localization from community help (crowdin) <3 [/list] [b]Balance:[/b] [list] [*]Balance of water apparition speed (start at the same temperature, but now starts much slowlier, then faster) [*]Mouse scrolling trigger max duration set at 0.3s instead of 0.2s [*]Modification of train speed near stops (drones take off earlier ; vehicle slow down a bit longer) [*]Add Tempered Steel in Dam Wall recipe [*]High Tech Part unlocked at level 6 [/list] [b]Bugs fix:[/b] [list] [*]Pumping station actually remove water from the ground (a tiny bit) [*]Fixed crash bug with water in dll [*]Fixed ghost vehicles bugs (empty trains that cannot be loaded, etc) [*]Fixed depot distribution not random [*]Fixed errors with drones (when a drone is flying toward a stack that disappear) [*]Fixed drones not visible on new depots [*]Fixed forest objective description with specific initial water quantity [*]Fixed Ice name in status bar [/list] [b]Minor:[/b] [list] [*]Display depot range when selected [*]Changed the rivers and water color [*]Stop music if volume at 0 [*]Remove stacktraces for basic logs [*]Warning if overwrite planet name [*]Load screen : improve perfs, fix scrolling, delete key shortcut [*]Refactoring of items containers stack corruption check (lot of time wasted for me...) [*]Loading tips for items max count [*]Added /debugprio console command to show the depots priority [*]Added some debug and checks for the "GetStackContainerTr" error [*]Fix looped warnings with the extractors getting stacks of 4 containers [*]Fixed minor perfs issue on cities [*]Fixed refresh issue in world generation screen [*]Fixed texts cuts in some buttons & long languages [/list] As explained before, the game is in discount -20% for one week, and then its price will increase from $10 to $12.