Pinball M - Patch Notes (V. 1.0.2)

Pinball M

Get ready to tilt into terror. The new horror-inspired pinball platform for fearless players. Prove your skills on the most sinister, gory, and badass tables ever brought to life.

Hi Pinball M fans! Pinball M players - a first patch arrived with multiple fixes, features, and tweaks. Many of them you have reported since last week's launch - thank you for putting in the word to fix these. [h2]New features:[/h2] - (PC only) The cabinet mode has received ingame configuration options. - (PC only) It is now possible start a specific table and game mode with command line parameters passed to the game's executable. - When exiting a table, the game now checks whether a new profile level has been reached and will display the level up screen when appropriate. - When playing Hotseat, the Leaderboard button in the pause menu will now display the Local Classic Leaderboard. [h2]Balance changes:[/h2] - Predefined local high score values have been polished for all tables. - In Campaign, target values of the second and third skull targets on each table has been fine tuned. - In Daily Challenges, the score to challenge points conversion rate has been adjusted for all tables. - The time requirement for reaching all levels of the Going Postal mastery for Duke Nukem's Big Shot Pinball table has been reduced. - The time requirement for reaching all levels of the I Like To Play mastery for Chucky's Killer Pinball table has been reduced. - The rune lamp requirement for reaching all levels of the Decipher the Runes mastery for the Wrath of the Elder Gods table has been increased. - The story mode requirement for reaching all levels of the Fear, Paranoia and Mistrust mastery for the Thing Pinball table has been modified. - The duration of the "Slow Motion" powerup has been increased on all powerup levels. - The duration of the "Score Boost" powerup has been decreased to higher powerup levels. - Leveling progression of the "Combo Time Bonus" has been accelerated. - Leveling progression of the following powerups have been slowed down: Distance Bonus Multiball Score Bonus Ball Save Time Bonus Skillshot Score Bonus Slow Motion [h2]General fixes:[/h2] - Purchased DLC tables should now remain fully accessible while being offline. - Duke Nukem's Big Shot Pinball table achievement descriptions have been updated to show the correct requirements. - Network communication has been optimized, which should result in faster leaderboard, tournament list, and community feed load times. In some cases, this should also eliminate stuttering framerate. - Fixed an issue that caused masteries to retain most of the progress from the previous level after they had leveled up. - Changed the description of the Endless Tournament mastery, to clarify that it gains progress only once per day. - Fixed the time calculation for the Going Postal mastery of Duke Nukem's Big Shot Pinball table. - Fixed the unresponsive Leaderboard and Continue buttons on the Daily Challenge result screen. - Fixed an issue that could cause the Overall Daily Challenge leaderboard to appear empty and the Daily Ranking to not work. - Fixed the new item notifications on the Vault and Player Profile. They should now disappear when there are no unseen new items left. - The banner foreground customization items for the Dead by Daylight Pinball table will now show the correct images on player banners. - Fixed the typo in the score requirement for the 3rd skull target in the 7th campaign mission of The Thing Pinball table. - The Current Daily Challenge Rank stat in the Player Profile will diplay None, instead of -1 when a player doesn't have a rank yet. - Fixed the issue where the incorrect level of mastery icons were displayed when inspecting players. - Fixed the incorrect logic behind the displayed personal best time for Rescue Challenge type of campaign missions. Now these should show the lowest results. - Fixed the typo in the score requirement for the 3rd skull target in the 7th campaign mission of the The Thing Pinball table. - Fixed typos in onboarding messages. - Fixed the missing space in the description of the Swift Escape mastery for the Dead by Daylight Pinball table. - Fixed the typo in the name of the Harbinger title. - When exiting a table, the game now checks whether a new profile level has been reached and will display the level-up screen when appropriate. Table fixes: - The ball should not get stuck anymore on invisible objects on the various lanes of The Thing Pinball table. - The Thing Pinball table will stay dark in Shiver Challenge, when the Man's Best Friend or the Blackout mode is active. - Adjusted ball behavior on the left orbit of The Thing Pinball table, to prevent straight down the middle ballouts. - When they finish, all modes of The Thing Pinball table will now reset the ball skin back to the one equipped, instead of the default skin. - The Trap Season table award on the Dead by Daylight Pinball table will now unlock even when using the Double Hit perk as the Killer. - The "Time's Up!" VO won't keep repeating on the Dead by Daylight Pinball table, when the player doesn't hook a Survivor in time. - Fixed the visibility of the marble balls on the Chucky's Killer Pinball table during Shiver Challenge. - The spider-like creature will only appear above the right orbit on the Wrath of the Elder Gods table, when the Rune Awards are available. - Fixed the German localization of the LCD display on the Dead by Daylight Pinball table. [h2]PC-specific fixes:[/h2] Game fixes: - The Achievement system should be functional now in the Epic Games Store version of the game. - The Steam version of the game should now correctly save whether cabinet mode has been enabled and all of its settings. Due to technical reasons, in the Epic Games Store version of the game the cabinet mode still has to be reactivated after each game launch, but otherwise its settings will be saved. - Enabling cabinet mode won't disable the Daily Challenge and Tournaments main menu tabs.