Phase 1: Early Access Update

Power Network Tycoon

Manage a power network on a growing island. Use industry simulation methods to handle electricity demands, weather challenges and ensure safety. Developed by a Power Engineer, it offers realistic electricity management gameplay, combining strategy and real-world engineering challenges.

Hey everyone, Over the past few weeks since launching on early access, we've been working with players to address key areas to improve gameplay. Below are a few of the signficant changes since first release. [list] [*] Added ability to have multiple generators connected to the network, including both synchronization mechanic for added generators, generator loading sharing and a 'black start' when all generators fail [*] Added more tutorials, including video tutorials to clarify gameplay mechancis [*] Added new shortcut including holding Ctrl + clicking to place a pole while drawing conductors, change a load between substations and connect a capacitor bank [*] Stats tracking between games/maps [*] Improvements with gameplay, UI and performance [/list] Within this update itself, there are also changes to the following: [list] [*] Added subtitles to basic training tutorial video (more to come) [*] Modified camera viewing angles to allow 20 degrees to 90 degrees when using a mouse [*] Changed sparks and deaths associated with GPR/EPR to occur at same speed regardless of gameplay speed [*] Added 'Building count limit' to settings menu, allowing players to limit the number of buildings in a city for better gameplay performance. Once at the limit, new load buildings placed are more likely to be higher wealth buildings (replacing one recently destroyed), allowing the city to still grow [*] Upgraded skybox to be more detailed with morning, day, sunset and night materials [*] Other minor bug fixes [/list] [previewyoutube=WmWDX4xp6yk;full][/previewyoutube]