Phantom Galaxies V5.5.3

Did someone say Melee? The brand new strike assist mechanic is here to make those melee encounters more dynamic, exciting and effective. Enjoy the thrill of blasting into hand-to-hand combat from greater distances with a speed boost and increased damage. Also, we are pleased to announce the availability of consumables. A range of superpowers that you can purchase and activate for those times you need a little bit more domination. You can now find these in the trading terminals. You can choose between Avatar XP Boost, Mech XP Boost, Health Recovery and Shield Regen abilities. [h3]General Gameplay:[/h3] [list] [*] Trading terminals have new stock! [*] XP bars: XP bars will display on the combat HUD when the player completes a mission, bounty or patrol to give an indication of how much progress they have made.[/list][h3]Player Experience and Balancing:[/h3] [list] [*] Overall the HEAT system has been reworked to make HEAT balancing more of a skill for players to hone while making HEAT costs fairer. HEAT costs have been balanced per starfighter class. [/list][list] [list] [*] Boosting heat cost has been increased slightly [*] The cooldown wait time before heat dissipates from the heat bar has been increased from 1 second to 3 seconds [*] Heat dissipation speed has been increased based on the players Power attribute [*] Heat cost on all dodge abilities has been reduced [*] The tick rate for HEAT in the danger zone has been reduced[/list][/list][list] [*] Hold time to activate the Ultimate ability has been reduced [*] Hold time to activate the Empowered Melee strike has been reduced [*] Player run speed and boost speed has been increased in ground missions [*] Ability cooldown rates have been recalculated based on the new base attributes for all mech classes [*] Perks have been rebalanced to avoid dramatic value increases and make gear choices feel more important [/list][h3]Assault[/h3] [list] [*] Heat costs on all abilities have been reduced [*] The base attributes for the assault have been rebalanced [*] The duration on the Assault ultimate ability has been increased from 5 seconds to 15 seconds [*] The damage, duration and tick rate of the Assault corrosion missile has been increased [/list][h3]Buster[/h3] [list] [*] Heat costs on all abilities have been reduced [*] The base attributes for the assault have been rebalanced [*] Buster missiles have had another polish pass to improve their targeting angles and range [/list][h3]Breacher[/h3] [list] [*] Heat costs on all abilities have been reduced [*] The base attributes for the assault have been rebalanced [*] The duration of the Breachers Ultimate shield has been reduced, but the amount of damage it deals on expiry has increased. [*] The breacher missile has undergone an update, which has [/list][list][list] [*] Increased its attraction range [*] Added lazy homing to the missile [*] Allowed for damage on a direct hit of the missile [/list][/list][h3]Lancer[/h3] [list] [*] Heat costs on all abilities have been reduced [*] The base attributes for the assault have been rebalanced [/list][h3]Fixes & Improvements:[/h3] [list] [*] Overall polish across the UI/UX of the game [*] Fixed an issue where the mech would “fidget” while aiming during a ground mission, leading to constant SFX being spammed as the mech attempted to settle. [*] Fixed an issue where players were prevented from logging in to the game if they had too many items in their inventory [*] Fixed an issue with NPC Drones becoming stuck on level assets [/list][h3]Known Issues:[/h3] [list] [*] With the addition of separate Avatar/Mecha XP value displays, there is a specific combination that will show you as getting +0xp for your Mecha. This is just an issue with the HUD display and you are still getting the correct XP values. [/list]