Phantom Galaxies V5.0.20

Greetings, Rangers! In this update, Bounties are our primary focus. We have included Starling rewards for completing Bounties, new objectives and conditions, as well as a level requirement to participate in them. We have also squashed some pesky bugs and improved upon the localisation. Check out the details in full below! [h3]Bounties[/h3] Bounties have received a significant update: introducing new types, conditions and rewards. [list] [*] We have included 2 new Bounty Types! These are Mining (search and gather for the specified ore) and Completion (complete other bounties, to complete this bounty) [*]2 new Bounty Conditions have also been added: “As Form” (getting any kills while in the specified form i.e. Starfighter or Mecha) and “Of Form” (getting PVP kills of players in the specified form i.e. Starfighter or Mecha) [*][i]Note the form counts as the one that dealt the damage. If you fire a missile and then change form, the kill comes from the form the missile was fired from.[/i] [*]Starlings are now available as Bounty rewards! [*]Level Requirements have been introduced to balance the new rewards. Higher risk, means higher reward. All Bounties now have a level requirement that your PILOT level must be at in order to accept a Bounty. [/list] [h3]Fixes & Improvements[/h3] [list] [*]Minor localisation fixes for Simplified Chinese. [*]Updates have been made to in-game audio. Fixed issues with some sounds not being spatial, meaning they would be heard globally for all players in a map. We also have some improved sound effects for the [*]Mining Laser and a less invasive Incoming Missile Alert. [*]Fixed the missing Game Over screen on death. [*]Fixed the display and desync of enemy player health in PVP. [*]Fixed the Hacking minigame bug where you would not be returned to your starfighter on successfully completing the minigame. [/list] [h3]General Gameplay & Balancing:[/h3] [list] [*]Ammo is now a thing of the past. Your gun will still have a magazine that needs to reload, but you will never run out of bullets. There will also be no more ammo drops cluttering your screen. [*]Rebalancing of Spawn timers. Enemies now respawn in 30 seconds up from 10. [/list] [h3]Known Issues:[/h3] [list] [*]Unfortunately, with the reintroduction of the “Game Over” screen, the ‘PVP kills aren’t saving’ bug has returned! To work around this: if you die in the PVP map, DO NOT exit the game via the “Game Over” menu; instead, respawn and exit via the HyperBridge. Only by exiting via the HyperBridge will your bounty progress be saved!