Phantom Brigade is a hybrid turn-based & real-time tactical RPG with an innovative timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Outnumbered and out-gunned, lead the Brigade's campaign to retake their war-torn homeland.
[h2]Fixes[/h2]
[list]
[*] Fixed an issue that caused splash damage weapons to convert all heat/stagger damage into concussion damage
[*] Fixed an issue with melee attacks applying concussion damage as stagger debuff resulting in extreme stagger damage
[*] Fixed all active proximity detonation projectiles (missiles/energy weapons) getting deactivated if a targeted unit executed a dash or melee attack
[*] Fixed concussion damage getting reduced by mechs holding heavy weapons. Concussion damage will only be reduced by the weight of mech body parts
[*] Fixed a rare case where locked options became clickable in overworld event UI on completion of fade in animation
[*] Fixed hovering over attack actions in the timeline failing to trigger target information to display in the top left corner of combat UI.
[/list]
[h2]Modding[/h2]
[list]
[*] Extended the library of 3D models available for kitbashing to allow creating new custom visuals for weapons and equipment
[*] Added a console command to generate documentation about available interface functions, including examples of how to write them in YAML
[*] Added ability to mod sprites in combat comms UI
[*] Mod can now trigger arbitrary overworld functions on base upgrades
[*] Added direct input support for modding kitbashed visuals.
[*] Added support for color field modification in config edit mods.
[*] Fixed config editing mods crashing when attempting to edit integer dictionary keys.
[*] Simplified config editing with support for reusing last path.
[/list]