Phantom Brigade Hotfix #7

Phantom Brigade

Phantom Brigade is a hybrid turn-based & real-time tactical RPG with an innovative timeline-based command system. See the future, predict enemy actions, and plot your counterattack on the timeline! Outnumbered and out-gunned, lead the Brigade's campaign to retake their war-torn homeland.

[h2]Fixes[/h2] [list] [*] Fixed an issue that caused splash damage weapons to convert all heat/stagger damage into concussion damage [*] Fixed an issue with melee attacks applying concussion damage as stagger debuff resulting in extreme stagger damage [*] Fixed all active proximity detonation projectiles (missiles/energy weapons) getting deactivated if a targeted unit executed a dash or melee attack [*] Fixed concussion damage getting reduced by mechs holding heavy weapons. Concussion damage will only be reduced by the weight of mech body parts [*] Fixed a rare case where locked options became clickable in overworld event UI on completion of fade in animation [*] Fixed hovering over attack actions in the timeline failing to trigger target information to display in the top left corner of combat UI. [/list] [h2]Modding[/h2] [list] [*] Extended the library of 3D models available for kitbashing to allow creating new custom visuals for weapons and equipment [*] Added a console command to generate documentation about available interface functions, including examples of how to write them in YAML [*] Added ability to mod sprites in combat comms UI [*] Mod can now trigger arbitrary overworld functions on base upgrades [*] Added direct input support for modding kitbashed visuals. [*] Added support for color field modification in config edit mods. [*] Fixed config editing mods crashing when attempting to edit integer dictionary keys. [*] Simplified config editing with support for reusing last path. [/list]