PERAGLEES EARLY ACCESS VERSION 2.0.0225 | CHICKLIT ENGINE V2.0

Peraglees - The Ooloufian Resistance

Lock and load. Shoot first, ask questions if you feel like it. Every second counts as you dodge incoming fire, obliterate enemy fleets, and collect power-ups. It’s up to you to take the fight to the enemy, and save the Fennyverse from total annihilation.

[b]PERAGLEES EARLY ACCESS VERSION 2.0.0225 | CHICKLIT ENGINE V2.0[/b] YouTube version discussing bugs and features below. https://www.youtube.com/watch?v=mV3d0MyP4Cs [b]FIXED BUGS[/b] – Some types of explosions had incorrect layer priority. – Fence collision in Arcade Mode level 4 did not disappear after the fence was destroyed. – Transparent objects on layers were fetching code from multiple places; this is now smoother. – Tank palette code was not working correctly. – Reduced tank collision code and fixed it. – Added tank collision to level 5 (Popped De Ping). – Selecting save data 3 was overwriting save data 2. – Palette issue with missile launchers: they did not turn yellow when set and changed to red instead. – Some effects did not use fine collision detection, causing issues. – Collision issues on Stage 3 in Arcade Mode. – Static gun turret gunners spawned the static gun turret 16 pixels off. – After using the Jetpack, all vehicles became indestructible. – Fence collision in Arcade level 4 allowed players to walk through it due to a code conflict. – Sometimes players could shoot and move before fade-out. – Planting a mine after destroying a boss would cause the player to stay in the kneeling animation and become immobile. – Using a Megabomb after destroying a boss caused a soft lock until the next level. [b]ADDED[/b] – Stage 6 Boss. – Stage 7 Boss. – Splash damage to grey level mines. – Kickstarter backer advertisements. [b]MODIFIED[/b] – Removed door shadows on Boss 4, as they were causing too many issues. May reimplement later. – Water mines are now less transparent. – Level tank collision code is now based on instance value. – Reduced the speed and health of the flower mimic pollen. – Flower mimic fires pollen faster and more aggressively. – Adjusted flower mimic pollen’s alpha effect speed. – Restored vehicle HUD timer to red to indicate you can’t roll off. – Increased laser damage rate, making it more powerful against vehicles and bosses. – SMG now deals 2 more points of damage per power level. – Missile launcher now deals 30 damage on impact. – Spread Shot Gun’s large bullets now deal 5 damage. – You can now pick up items while on the Jetpack. – The motorbike now fires 2x faster. – The Jeep now fires 2x faster. – The Jetski now fires 2x faster. – The Jetpack now fires 2x faster. – Boss 2 now fires his nuke faster; the nuke missile is also faster. – The Jeep, Bike, and Flying Turret can now collide with enemies without exploding. – Slightly reduced shield code. – Boss projectiles can now damage shields. [b]LEVEL DESIGN[/b] – Added Stage 6: Planet Pum Pum. – Added Stage 7: Planet Emigrey. – Removed some old tank collision objects from all levels. – Added more collision to Stage 5. – Added collision to blue fences in Stage 5. – Added boxes to Stage 5. – Added collision to boxes. [b]MUSIC[/b] – Added Bioluminescence - Pum Pum Arcade Stage Theme by Glyn. – Added Nepenthes - Pum Pum Arcade Boss Theme by Glyn. – Added Outpost update - Peraglees Arcade Stage Theme by Glyn. – Added Rack 'Em Up update - Peraglees Arcade Stage Boss Theme by Glyn. – Added F.M.A. update - Gnome 8 Arcade Stage Theme by Glyn. – Added Tankin' update - Gnome 8 Arcade Stage Boss Theme by Glyn. – Added Steiner update - Ye Fenny Arcade Stage Theme by Glyn. Thank you so much for all your hard work, brother. x [b]CUTSCENES[/b] – Unlocked Stage 6: Pum Pum Cutscene. – Unlocked Stage 7: Emigrey Cutscene. [b]STEAM DECK[/b] – No changes in this build. [b]CHICKLIT ENGINE[/b] – Cleaned up some code, general maintenance.