Lock and load. Shoot first, ask questions if you feel like it. Every second counts as you dodge incoming fire, obliterate enemy fleets, and collect power-ups. It’s up to you to take the fight to the enemy, and save the Fennyverse from total annihilation.
[b]PERAGLEES EARLY ACCESS VERSION 2.0.0225 | CHICKLIT ENGINE V2.0[/b]
YouTube version discussing bugs and features below.
https://www.youtube.com/watch?v=mV3d0MyP4Cs
[b]FIXED BUGS[/b]
– Some types of explosions had incorrect layer priority.
– Fence collision in Arcade Mode level 4 did not disappear after the fence was destroyed.
– Transparent objects on layers were fetching code from multiple places; this is now smoother.
– Tank palette code was not working correctly.
– Reduced tank collision code and fixed it.
– Added tank collision to level 5 (Popped De Ping).
– Selecting save data 3 was overwriting save data 2.
– Palette issue with missile launchers: they did not turn yellow when set and changed to red instead.
– Some effects did not use fine collision detection, causing issues.
– Collision issues on Stage 3 in Arcade Mode.
– Static gun turret gunners spawned the static gun turret 16 pixels off.
– After using the Jetpack, all vehicles became indestructible.
– Fence collision in Arcade level 4 allowed players to walk through it due to a code conflict.
– Sometimes players could shoot and move before fade-out.
– Planting a mine after destroying a boss would cause the player to stay in the kneeling animation and become immobile.
– Using a Megabomb after destroying a boss caused a soft lock until the next level.
[b]ADDED[/b]
– Stage 6 Boss.
– Stage 7 Boss.
– Splash damage to grey level mines.
– Kickstarter backer advertisements.
[b]MODIFIED[/b]
– Removed door shadows on Boss 4, as they were causing too many issues. May reimplement later.
– Water mines are now less transparent.
– Level tank collision code is now based on instance value.
– Reduced the speed and health of the flower mimic pollen.
– Flower mimic fires pollen faster and more aggressively.
– Adjusted flower mimic pollen’s alpha effect speed.
– Restored vehicle HUD timer to red to indicate you can’t roll off.
– Increased laser damage rate, making it more powerful against vehicles and bosses.
– SMG now deals 2 more points of damage per power level.
– Missile launcher now deals 30 damage on impact.
– Spread Shot Gun’s large bullets now deal 5 damage.
– You can now pick up items while on the Jetpack.
– The motorbike now fires 2x faster.
– The Jeep now fires 2x faster.
– The Jetski now fires 2x faster.
– The Jetpack now fires 2x faster.
– Boss 2 now fires his nuke faster; the nuke missile is also faster.
– The Jeep, Bike, and Flying Turret can now collide with enemies without exploding.
– Slightly reduced shield code.
– Boss projectiles can now damage shields.
[b]LEVEL DESIGN[/b]
– Added Stage 6: Planet Pum Pum.
– Added Stage 7: Planet Emigrey.
– Removed some old tank collision objects from all levels.
– Added more collision to Stage 5.
– Added collision to blue fences in Stage 5.
– Added boxes to Stage 5.
– Added collision to boxes.
[b]MUSIC[/b]
– Added Bioluminescence - Pum Pum Arcade Stage Theme by Glyn.
– Added Nepenthes - Pum Pum Arcade Boss Theme by Glyn.
– Added Outpost update - Peraglees Arcade Stage Theme by Glyn.
– Added Rack 'Em Up update - Peraglees Arcade Stage Boss Theme by Glyn.
– Added F.M.A. update - Gnome 8 Arcade Stage Theme by Glyn.
– Added Tankin' update - Gnome 8 Arcade Stage Boss Theme by Glyn.
– Added Steiner update - Ye Fenny Arcade Stage Theme by Glyn.
Thank you so much for all your hard work, brother. x
[b]CUTSCENES[/b]
– Unlocked Stage 6: Pum Pum Cutscene.
– Unlocked Stage 7: Emigrey Cutscene.
[b]STEAM DECK[/b]
– No changes in this build.
[b]CHICKLIT ENGINE[/b]
– Cleaned up some code, general maintenance.