Per Aspera HOME 1.8.2 is now LIVE!

Per Aspera

Make Mars your own! Take control of the world’s most sophisticated AI (AMI) and terraform the surface of the Red Planet for a city-building experience on a planetary scale. Transform this barren world into a lush paradise and explore the surface for any ancient secrets that may be waiting.

Greetings everyone! Taking care of a home is always hard work, especially if that home is a newly terraformed Mars filled to the brim with people and plantlife. That is why today we are releasing a new patch for Per Aspera Home. In this patch you will find the following updates: ******************************************************************************************** [i][b]BUGFIXES[/b][/i] ******************************************************************************************** [list] [*] Fixed issue that would prevent ships from building a floating Research Outpost [*] Delayed Spaceport Quest until it made sense narrative-wise [*] Fixed issue with Polar Scanning that would take longer than other sectors [*] Fixed issue that would not generate a Savegame upon Game Ending [*] Fixed issue that wouldn’t show watermarks on water buildings [*] Fixed issue that would show a placeholder on a energy consumption panel in certain cases [*] Fixed issue with an emission FX [*] Fixed issue that would have Orbital Buildings have the wrong time on the Tech Tree [*] Fixed issue that would have a “Power Lost” notification when scrapping a Building [*] Fixed issue that would have the Credits Music looping [*] Fixed issue that would have the Panel locked on top of Melting Veins [*] Fixed issue that would have the Clouds not show up when they should [*] Fixed issue with VO where a wrong line was being said [*] Fixed Exception when Cargos were being reset [*] Fixed issue when returning to Main Menu after making an end game decision [*] Fixed Exception sometimes happening on the Orbital View [*] Fixed issue that would have Humidity radius not being circular around poles [*] Fixed issue that would show an enemy base on certain lenses [*] Fixed issue that would have some lenses radius not connecting properly [*] Fixed issue that would have the Humidifier Icon not centered properly [*] Fixed typos and localization issues [/list] ******************************************************************************************** [i][b]GENERAL OPTIMIZATIONS[/b][/i] ******************************************************************************************** [list] [*] Rebalanced Batteries, Increased Capacity [*] General Code Optimizations [*] General AI Code Optimizations [*] General Logistics Code Optimizations [*] General Combat Code Optimizations [/list] We appreciate all the feedback we can get so if you see any issues, please report them right [url=https://rawfury.atlassian.net/servicedesk/customer/portal/1/group/1/create/18]HERE[/url]