Make Mars your own! Take control of the world’s most sophisticated AI (AMI) and terraform the surface of the Red Planet for a city-building experience on a planetary scale. Transform this barren world into a lush paradise and explore the surface for any ancient secrets that may be waiting.
Today marks the 4th Earth anniversary of the release of Per Aspera, and we want to share some important news.
First, we’re releasing an update today with several bug fixes. These improvements address various areas of the game—please check the patch notes for full details.
Second, we’re excited to announce that we’ve been hard at work on new games! We’d love for you to join our [url=https://discord.gg/uApUD2rTqt]Discord server[/url], where we’ll be sharing news about these projects soon. We’re also looking forward to inviting Per Aspera fans to help playtest our upcoming games.
Third, we want to express how much this journey with Per Aspera has meant to us. The game and the community around it have been a defining part of our careers. Thank you for being part of this incredible Hohmann-transfer ride!
Ad Astra!
- Tlön Industries
[list]
[*] QOL: Add alternation between landing sites when press the "C" key.
[*] QOL: Can Cancel Building Upgrade from Building world panel
[*] Add maintenance icon in water buildings.
[*] Add evacuation of colonies when about to receive a meteor impact.
[*] Fixed water appearing on all the planet when increasing its level too much with rivers disabled
[*] Open farm generate humidity like the humidifier.
[*] Fixed open farm decal shader not sampling rivers correctly
[*] Fix stuck movement of obriting camera when selecting the unlock sector special project in the orbital view, when the alert of attack is on.
[*] Fixed Multiplayer lobbies: Non-Blue Mars users are now able to see Blue Mars lobbies and viceversa
[*] Fixed drones that can die when connecting Hyperloops and Upgrading Ways
[*] Fixed stockpiles showing wrong data when switching buildings
[*] Fixed level widget localization in tech tree button.
[*] Fixed combat swarms visible in scanner lens
[*] Fixed maintenance facility emmission not updating in maintenance lens when the buildings switch between on and off.
[*] Fixed widget divide swarm stuck when two swarms join with the widget open.
[*] Fixed placing a Landing Site in the border causing veins to become inaccesible.
[*] Fixed Scanned Areas cannot be clearly seen when in Deep Water
[*] Fixed Special Project Stage overlapping with other Projects
[*] Fixed certain Game Sounds can Loop when Pausing and Returning to menu
[*] Fixed Min Max Arrows on the Stockpile Custom View working even if resource is disabled
[*] Fixed interactive HUD can cause building panel to move to new position
[*] Fixed Efficiency Appearing when Scrapping Building
[*] Fixed Maintenance Facility Bar Cannot be Clearly seen while in the Lenses
[*] Fixed Flora percentage exceeding 100%
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