An update to Project Borealis: Prologue has been released. Here are the changes:
[b]GRAPHICS & ART[/b]
[list]
[*]Adjusted blood contrast to bring down some bright elements
[*]Adjusted wind speed and fall strength on snow VFX
[*]Enhanced zombie slice blood VFX and ragdoll
[*]Adjusted visibility in corners of WF room
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[b]SOUND[/b]
[list]
[*]Added placeholder icecrab bite sound
[*]Improved audibility of icecrab movement
[*]Adjusted icecrab death playback rules
[*]Adjusted reverb on some weapon audio
[*]Added +USE success sound
[*]Fixed shell ejection not playing floor collision audio due to a bug
[*]Fixed possible looping sound errors
[/list]
[b]HUD[/b]
[list]
[*]Added classic HL2 bucket weapon switching
[*]Fixed various issues with weapon selection
[list]
[*]Fixed sound playback issues with weapon selection
[*]Fixed weapon selection not displaying guns out of ammo properly
[*]Fixed weapon selection showing invisible or outdated weapon icons
[*]Fixed weapon selection playing back some redundant animations when selecting the already drawn weapon
[/list]
[*]Fixed various issues with zooming
[list]
[*]Fixed HUD effect inconsistencies
[*]Fixed viewmodel not being handled properly during zoom
[*]Adjusted zoom/unzoom speed
[/list]
[*]Added "Saved..." message when manually saving / quicksaving
[*]Fixed font corruption on the save menu's timezone label
[*]Fixed UI not rescaling on resolution changes
[*]Added SetBind command to allow for custom keybind scripting in console
[/list]
[b]GAMEPLAY[/b]
[list]
[*]Fixed camera animations and viewpunch not working after loading a save
[/list]
[b]PHYSICS[/b]
[list]
[*]Improved reliability of collisions, especially on fast moving props
[*]Smoothed out collisions on held physics props
[*]Fixed physics props pushing the player too much
[*]Fixed player throws not inheriting velocity due to a bug
[/list]
[b]MOVEMENT[/b]
[list]
[*]Fixed incorrect acceleration being read between frames, which caused issues in input detection for jump boost handling (mostly for jumping backwards)
[*]Fixed directional friction being applied too aggressively, which most notably prevented changing directions while crouching
[/list]