PB: Prologue Update - 11/24/24

An update to Project Borealis: Prologue has been released. Here are the changes: [b]GRAPHICS & ART[/b] [list] [*]Adjusted blood contrast to bring down some bright elements [*]Adjusted wind speed and fall strength on snow VFX [*]Enhanced zombie slice blood VFX and ragdoll [*]Adjusted visibility in corners of WF room [/list] [b]SOUND[/b] [list] [*]Added placeholder icecrab bite sound [*]Improved audibility of icecrab movement [*]Adjusted icecrab death playback rules [*]Adjusted reverb on some weapon audio [*]Added +USE success sound [*]Fixed shell ejection not playing floor collision audio due to a bug [*]Fixed possible looping sound errors [/list] [b]HUD[/b] [list] [*]Added classic HL2 bucket weapon switching [*]Fixed various issues with weapon selection [list] [*]Fixed sound playback issues with weapon selection [*]Fixed weapon selection not displaying guns out of ammo properly [*]Fixed weapon selection showing invisible or outdated weapon icons [*]Fixed weapon selection playing back some redundant animations when selecting the already drawn weapon [/list] [*]Fixed various issues with zooming [list] [*]Fixed HUD effect inconsistencies [*]Fixed viewmodel not being handled properly during zoom [*]Adjusted zoom/unzoom speed [/list] [*]Added "Saved..." message when manually saving / quicksaving [*]Fixed font corruption on the save menu's timezone label [*]Fixed UI not rescaling on resolution changes [*]Added SetBind command to allow for custom keybind scripting in console [/list] [b]GAMEPLAY[/b] [list] [*]Fixed camera animations and viewpunch not working after loading a save [/list] [b]PHYSICS[/b] [list] [*]Improved reliability of collisions, especially on fast moving props [*]Smoothed out collisions on held physics props [*]Fixed physics props pushing the player too much [*]Fixed player throws not inheriting velocity due to a bug [/list] [b]MOVEMENT[/b] [list] [*]Fixed incorrect acceleration being read between frames, which caused issues in input detection for jump boost handling (mostly for jumping backwards) [*]Fixed directional friction being applied too aggressively, which most notably prevented changing directions while crouching [/list]