PatchNotes v1.1.5

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Changes ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Common】 【Common Character select screen  Process change (character stop) Tag Team Mode  Ein (Assist)  Change attack distance  Increased recovery time  Shuichi (Assist)  Bounce down on ground hit  Changed appearance position when lever is input [Changes by character] ------------- ↓Cornell ------------- combination slash (↓+D) Overall hardness increase (+2) ------------- ↓Helios ------------- Jump A Decrease number of consecutive hit cancellations (3 > 2) ------------- ↓Bouncer ------------- full blast Enlarge the bite detection of the feet (changed to the same detection as the max tame version) ------------- ←Ein ------------- Jump A Decrease number of consecutive hit cancellations (3 > 2) Jump C Hit box increased ------------- ↓Dan ------------- penetrating bullet (A and D versions) Decrease gauge recovery on hit/guard (240>160) ------------- ↑Shuichi ------------- Walking Increased movement speed Dash forward Movement distance increased Decrease overall hardness (-1) Standing B Hit box increased Crouching B Hit box increased Attack speed increased (10 > 9) Decrease overall hardness (26 > 25) Crouching C Hit box increased Jump C Bounce behavior changed overhead kick Hit box increased Increase hit/guard hardness (+1) A helm spliter Hardness to hit and guard increased (+1) Bounce behavior changed B helm spliter Hit box increased Decrease overall hardness Hardness to hit and guard increased swift wind continuous fang Decrease advantage frame on ground hit Increases advantage frames for aerial hits D helm spliter New skill light wind moon(addition) New skill