Patch Notes v1.1.2

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Changes ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 【Common】 ??? Press D on the character select screen...?  Pressing the D button on the character select screen...?  Throwing shortcut button (A+B) changes to a special move during a match.  Not available in Arcade Mode. Jump  When back-jump after dash-jump,  Fixed a bug that increased stiffness when back-jump after dash-jump. Recovery  Altitude can be adjusted by up/down input. Damage State  Graphics are now blacked out when down and unable to pursue  The time to get up is now displayed above the character. Jump landing  Fixed a bug in the air status. Guard gauge  Removed time recovery  Changed to recover when combo time is more than 4 seconds. Replay  Maximum number of replays to be saved (max. 35 files, deleted from old replays) Network Input delay can be changed from 1 or 2. Changed data display position to upper left.  (Because it was difficult to see the gauge on the 2P side) Fixed a problem that caused synchronization errors when switching scenes. Translated with DeepL.com (free version) [CHARACTER CHANGES] ------------- ↓Cornell ------------- HP 1000 > 980 Sliding Remove Special Move Cancel on single hit Duel Kick Add ↓+D version ------------- ↑Helios ------------- Jump A Add continuous hit cancel on air hit or block EX Special Moves Add Super Cancel (except for Photon Blaster) Added EX Special Move > EX Special Move cancel route Photon Charge Decrease charge speed in first half of motion Increase charge speed in second half of motion Changed to disable when Photon Blaster is still on screen Photon Blaster (D version) Gauge recovery reduced (450 > 150) Photon Assault (D version) Changed to a multi-stage move Wall bounce distance increased Aerial Photon Assault (D version) Can be cancelled with an EX Special Move after landing and before the attack Photon Crash (D version) Invincibility time and large counter hit detection removed Cannot be blocked in mid-air Reduced bite detection Changed to a multi-stage move Photon Blade Increased advantage frames for upward hits with the sword ------------- ↓ bouncer ------------- Jump B Increased fall speed after the second hit in the air Jump C Hardness of landing increased (+1) Fixed a bug that if Jump C is performed during a 2-step jump, Fixed a bug that prevented the next jump from being a 2-step jump. Fixed a bug that when performing a Jump C during a high jump, the next jump would not have the high jump attribute, Fixed a bug that caused the high jump attribute to be saved on the next jump. Increased movement distance when lever is pressed. Increased damage (150 > 160) Reduced added damage (50 > 20) Increased gauge recovery (170 > 180) Quake Changed to lower > upper Bounce Down removed C Knee Butt Large counter hit judgment added until the end of the movement Heat My Soul When the gauge is used during reinforcement, Reinforcement time is reduced depending on the technique. Changed to display reinforcement time as a bar. ------------- ↑Ein ------------- Jump A Add continuous hit cancel on air hit or guard Jump C Extended attack judgment Set up Increase advantage frames on hit or guard (Hit 28 > 32, Guard 28 > 30) Changed so that it moves off-screen when fired. ------------- ↓dan ------------- Standing C Reduce duration to 4 > 3 Reduced inner attack judgments Shooting (common D) Guard gauge reduction (60 > 40 on the ground, 120 > 100 in the air) Shooting (Standing D) Attack judgment is reduced. Shooting (Crouching D) Hardness increased (37 > 38) A Penetrating bullet Hardness increase (37 > 38) B Penetrating bullet Reloading of bullets changed to normal bullets Rapid fire Increased damage when all bullets are reinforced ------------- ↓ Shuichi ------------- Overhead kick Increase hit/guard hardness (+1) Light wind moon Change post-hit status