Dark Hours is a co-op survival horror game for up to 4 players. Your heist has been disrupted by a supernatural event, and your team of robbers is now trapped with an evil entity. Forget your plan, your mission is to survive. Explore and cooperate to find a way out or hide and wish for daylight.
[h2]Patchnote #10 for Dark Hours (v0.5.13695) - 07/11/2024[/h2]
[h3]Gameplay[/h3]
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[*][b]Non-interactable Fuse Fix:[/b] Fixed a bug that would disable the interaction with a fuse box by throwing objects on them, fixing the softlock where fuses were not grabbable if placed on this disabled fuse box.
[*][b]Camera Cancel Condition:[/b] Exit the CCTV view upon catch, freeze, or push.
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[h3]Level Design (LD)[/h3]
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[*][b]Control Room Asset Tweaks:[/b] Adjusted the reserved space for certain Control Room assets to improve player navigation or players blocking.
[*][b]CCTV Spawn Fix:[/b] Fixed an issue where CCTV cameras could spawn through curtains, improving visualization of the room.
[*][b]Art Exhibit Grid Navigation:[/b] Fixed the collider length of the grid in the art exhibit’s course, ensuring proper navigation for monsters.
[*][b]Vault Grid Navigation:[/b] NavMesh is no longer blocked by the vault grid after its initial opening, improving accessibility for monsters.
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[h3]Monsters[/h3]
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[*][b]Grid Synchronization:[/b] The monster’s action of opening the metal grid is now synchronized with the button press for consistency in the vault and exhibit rooms.
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[h3]General[/h3]
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[*][b]Frost Feedback Update:[/b] Updated frost feedback with improved visual effects (VFX).
[*][b]Ear Defender Pivot:[/b] Corrected hand positioning for the ear defender mesh.
[*][b]Error Message Improvements:[/b] Added additional text details for error messages related to pending games to enhance troubleshooting.
[*][b]Network Overload Prevention:[/b] Optimized a specific RPC linked to frame rate to reduce network overload.
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