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Hello everyone,
It's a new month, it's a new thursday, it's a new patch.
We are slowly winding down from conference season and came back with a lot of useful feedback. First of all thank you everyone who came to visit us at our booths. We had a great time with all of you :)
This patch is actually just a small update to let you know we are still going strong. We are working on a couple of big ideas and features at the moment which need some time in the oven before we can show them to you so that's why this patch is a little lighter.
We redesigned the Starkiller map completely. The first iteration of Starkiller had two levels. We just wanted to experiment with something new but we found that this is actually pretty confusing. The map was too big and the two levels made the minimap harder to read.
The new Starkiller map only has one level, just like the other maps, and we created a bunch of new assets to improve its visual quality.
The second small addition is actually a feature that has been requested by vistraiza in our forums. We added a new setting to the custom rules so you can decide if you want to take damage when crashing into the terrain. So if you think you are a pro, crank up that damage to add some excitement to your high speed chases :)
There are also some small bug fixes and improvements in this build. Though, every patch list of every game always says that, so who knows what that even means :D
As I've said, we have some big ideas cooking at the moment which are planned to release soon. I am really looking forward to get those out to you. In the meantime, let us know what you think of the Starkiller changes.
Cheers,
Oliver