June Patch (0.7.0) - Final 8th Character revealed and ALL THE CUSTOMIZATIONS

Super Sky Arena

Super Sky Arena is a modern re-imagination of Starfox multiplayer! Local multiplayer dogfights for up to 4 Friends (or Enemies). Your Friends are too far away to join you on your couch? Host an online game for them instead or play against the AI. Multiplayer fun for all!

Hello lovers of Super Sky Arena, It's another month so we have another patch for you :) This version is all about customization. Mainly, you can now customize your controls and all the important stats for your weapons. This allows you to create your own crazy gameplay ideas. How about you only play with mines and they will not despawn? Or have super long tron walls so you can actually play tron. It's a mess, and super fun! :-D We also did a lot of work on our UI. We had to do this in order to prepare the game for a console release (yes, there will be a console release :) ) but this work also created really cool features for you, like an ingame leaderboard screen and extensive end-game statistics so you can boast about your achievements. Here is a detailed list of all the new major changes: Changelog [b]New Character: Dolphin[/b] Finally, the 8th character is revealed. All you people who requested to have a red character rejoice, but is this what you had in mind? :-D He is a very special snowflake [b]Ingame Leaderboard[/b] By pressing the Back button on your gamepad you can now toggle an in game leaderboard which display more information than the side board [b]End Game Statistics[/b] ALL THE STATS! You will now get weapon damage counters, kill stats, accolade counts and much more after every game [b]Custom Rules for secondary weapons[/b] Change almost every gameplay relevant value for the weapons. Weapon damage, lifetime, radius or fire rates. This new Custom Rules screen allows you to create absolutely insane game modes that will have you rolling on the floor laughing. Let us know if you find a crazy ruleset that you just cant stop playing :) [b]Controller Customize[/b] If you are not happy with the control scheme we provided, or if you have a weird gamepad that we don't support quite right, you can now customize all of that to create your own ultimate control scheme [b]Double laser changes[/b] The double laser pickup now only spawns after 60 seconds and in a random location on the map. It also got it's own minimap icon so you can find it quickly and the player, who has the double laser equipped, is highlighted ingame by a special icon so you know who to gang up on. [b]Balancing[/b] We did a lot of balancing work on the secondary weapons to make them feel more powerful, threatening and, in some cases, useful. [b]German Loca[/b] A new localization system is now in place so you can get all the written text in your own language. The first language that we added is german (since we are from Germany :) ) but more will probably come [b]Reworked Options Screen[/b] The options screen is now much nicer, categorized and has many more options for you to fiddle with. [b]Custom Character Quick Chat Phrases[/b] The quick chat messages (press the D-Pad to access) are now customized for each character to give them each a stronger personality [b]Analytics[/b] We added anonymous analytics to this version in order for us to better understand the gameplay balance. This allows us to fine tweak the weapons in the future to make them all feel powerful and fair [b]Updated to Unity 5.4[/b] Finally, we updated our core game engine Unity to its newest version. Everything should work as normal but there may be some small issues creeping in here and there which we'll keep an eye on. [b]Many, Many small fixes and improvements[/b] As always, we implemented tons of small additional fixes to improve the overall experience Please let us know what you think of these changes so we can make the game even better :) Cheers