Patch V1034.1 now available

GROUND BRANCH

From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.

Happy Thursday, folks! This initial patch for V1034 fixes various crashes some art-related bugs, and does a little back-end cleanup. It also tweaks audio and AI slightly. [quote][h3]📢 IMPORTANT NOTICE to server owners re: [b]rubber-banding[/b][/h3] We're aware of the severe [b]online rubber-banding issue[/b], and although we haven't fully determined the cause yet (we have a lead!) we did notice that [i]the issue keeps increasing in severity the longer the server is live[/i]. Restarting the server usually fixes the issue. 👉 [b]As a temporary solution, we suggest admins/owners set up their servers to automatically restart every 4–6 hours.[/b] [/quote] We're currently compiling a list of needs for patch V1034.2, to be released in a few weeks and hopefully fixing the rubber-banding and other major issues. [h1]Patch notes[/h1] [h2]General[/h2] [list] [*] [b]Hostage Rescue[/b]: fixed restraints and hood not being removed after the hostage was released [*] Fixed issues with kit being applied on top of existing kit in Training mode (such as when in [b]The Farm[/b] online) [*] Various crash fixes [*] Cleaned up a lot of under-the-hood logic and log spam [/list] [h2]AI[/h2] [list] [*] Changed how gunshots are processed by the AI: now uses the same system as footsteps, which should make bots more reactive to gunfire (especially when nearby) [*] Tweaked "Untrained" AI difficulty to make it a bit easier [/list] [h2]Maps[/h2] [list] [*] [b]Docks[/b]: fixed ramp/boat connections causing bots to get stuck [*] Docks: fixed getting stuck in spools [*] [b]Small Town[/b]: fixed visible hole in rocks (southwest spawn area) [*] [b]The Farm[/b]: fixed small light above the exit door that wouldn’t turn off when the power box was disabled) [*] Fixed issue in [b]Storage Facility[/b] with the landscape LOD covering part of the main tunnel entrance when viewing at distance [*] Cleaned up some collision issues in [b]City[/b] subway area [/list] [h2]Art[/h2] [list] [*] Fixed bad normal map on the [b]MPX[/b] submachine gun [/list] [h2]Audio[/h2] [list] [*] Possible fix for gunshots and explosions on the map being audible from the [b]Ready Room[/b] (NOTE: frags might still be audible) [*] Updated player footsteps: slight attenuation change and volume increase [*] Fixed [b]MK14 EBR[/b] reload audio being out of sync with animation [*] Added female voice line for "Covering" comms (G) [/list] [h2]VFX[/h2] [list] [*] Added footstep particles to the forest floor surface type [/list]