From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
Happy Thursday, folks!
This initial patch for V1034 fixes various crashes some art-related bugs, and does a little back-end cleanup. It also tweaks audio and AI slightly.
[quote][h3]📢 IMPORTANT NOTICE to server owners re: [b]rubber-banding[/b][/h3]
We're aware of the severe [b]online rubber-banding issue[/b], and although we haven't fully determined the cause yet (we have a lead!) we did notice that [i]the issue keeps increasing in severity the longer the server is live[/i]. Restarting the server usually fixes the issue.
👉 [b]As a temporary solution, we suggest admins/owners set up their servers to automatically restart every 4–6 hours.[/b]
[/quote]
We're currently compiling a list of needs for patch V1034.2, to be released in a few weeks and hopefully fixing the rubber-banding and other major issues.
[h1]Patch notes[/h1]
[h2]General[/h2]
[list]
[*] [b]Hostage Rescue[/b]: fixed restraints and hood not being removed after the hostage was released
[*] Fixed issues with kit being applied on top of existing kit in Training mode (such as when in [b]The Farm[/b] online)
[*] Various crash fixes
[*] Cleaned up a lot of under-the-hood logic and log spam
[/list]
[h2]AI[/h2]
[list]
[*] Changed how gunshots are processed by the AI: now uses the same system as footsteps, which should make bots more reactive to gunfire (especially when nearby)
[*] Tweaked "Untrained" AI difficulty to make it a bit easier
[/list]
[h2]Maps[/h2]
[list]
[*] [b]Docks[/b]: fixed ramp/boat connections causing bots to get stuck
[*] Docks: fixed getting stuck in spools
[*] [b]Small Town[/b]: fixed visible hole in rocks (southwest spawn area)
[*] [b]The Farm[/b]: fixed small light above the exit door that wouldn’t turn off when the power box was disabled)
[*] Fixed issue in [b]Storage Facility[/b] with the landscape LOD covering part of the main tunnel entrance when viewing at distance
[*] Cleaned up some collision issues in [b]City[/b] subway area
[/list]
[h2]Art[/h2]
[list]
[*] Fixed bad normal map on the [b]MPX[/b] submachine gun
[/list]
[h2]Audio[/h2]
[list]
[*] Possible fix for gunshots and explosions on the map being audible from the [b]Ready Room[/b] (NOTE: frags might still be audible)
[*] Updated player footsteps: slight attenuation change and volume increase
[*] Fixed [b]MK14 EBR[/b] reload audio being out of sync with animation
[*] Added female voice line for "Covering" comms (G)
[/list]
[h2]VFX[/h2]
[list]
[*] Added footstep particles to the forest floor surface type
[/list]