Patch v1.4.08

[h1]Patch v1.4.08[/h1] [h2]Combat Fixes[/h2] I have started tuning up the game's combat mechanics, which have been barely noticeable at this point. Tonight's patch reworked block and knock back. [list] [*] Block now functions as expected. [b]Please note that blocking is only effective when the weapon is fully in the block position.[/b] This is deliberate to create a trade-off between medium and heavy weapons, and wood or metal handles. Sure an all metal extra heavy weapon will block more and do more damage, but if it's too slow to raise you're in trouble. [*] When hitting a mob with a weapon they will now be knocked backwards, giving you a bit more space. The heavier the weapon, the further back they go. Earth enchants now correctly boost this. [/list] [b]A word of warning[/b] - I fixed a bug I found working on this that allowed weapons to hit twice if they crossed more than one collider in the enemy mesh. Now you only do damage once per swing. Mobs will feel tougher. [h2]New Feature[/h2] You can now generate a random weapon using the design stand. [h2]Bug Fix[/h2] If you score zero during the grinding mini game, you will be able to grind the weapon again, removing a possible hold-up in the intro quest. Mind you, if you DO score zero in the grinding mini-game, maybe smithing is not for you.