Patch v1.4.07

[h1]Patch v1.4.07[/h1] [h2]QoL Improvements[/h2] Yeah that's right, so many changes I need subheadings. [h3]Cutler[/h3] [list] [*] The cutler now displays some basic stats on the effect parts will have on your weapon [*] Parts bought from the cutler will be dropped in a more orderly pattern - Hafts on the far side, Guards, Grips, and Pommels in order from left to right while using the bench [*] Materials are now sorted by tier/strength, rather than just the order you discovered them in. [*] The button in the cutler UI that short-cuts to the currently designed weapon guard/haft/shaft will now update it's text according to the designed weapon type. [/list] [h3]Smithy[/h3] [list] [*] Blade angle movement on the grinding wheel is no longer tied to frame-rate [*] Moving the ingot around the anvil is no longer tied to frame-rate [*] There is now a bell behind the anvil-side dagger rack that summons all customers in the camp to the smithy. [*] You can now operate the design stand buttons using left-click (the down side is you can't use your hands while looking at the design stand any more). [/list] [h3]Inventory[/h3] [list] [*] You can now see the eldritch percent on materials in the inventory, along with Weight, Durability, and Conductivity [*] You can also see the eldritch % when looking at a chunk of ore. [*] Inventory values now update correctly when transferring to and from the smelter. [*] Renamed tank-bug hide to scarab leather, as was from the beginning intended [/list] [h3]Quests and Achievements[/h3] [list] [*] Redefined how the perfect forge, grind, and assembly achievements are calculated. I can't replicate the "can't get achievement" bug on my end, so if it still doesn't work for you please let me know and I'll try something different. [*] Fixed an issue that was causing the final quest, Gates of Baz'Gar, to endlessly loop. [/list] [h3]NPCs[/h3] [list] [*] The legion commander has invested in a bigger whip, so you'll find that the Banner Officer, Cutler, and Quartermaster respond much more quickly to their bells now. [/list] [h3]Misc[/h3] [list] [*] The save dialogue text will now auto-populate when you click on a quest to overwrite. [*] Ore nodes should now return to their original texture on refreshing the qty of ore [/list] Big patch tonight guys, it's almost certain I've made a mistake somewhere. I've played through the entire intro quest chain without an issue, so hopefully it's not too bad. Just please let me know what it is when you find it and it'll likely be fixed tomorrow night.