Monster Slayers is a rogue-like deck-building RPG adventure. Create a hero and choose your path through the perilous Northern Valley as you battle to become a true Monster Slayer.
Hey everyone! I've uploaded patch v1.2.1, and here's the changelog:
v 1.2.1 (16th May 2017)
- Sorry for the lack of updates, I've been stuck playing Prey and recovering from the mad update schedule!
- Fixed the Phoenix Down bug
- Changed 'Bribe' - Damage now costs 1 gold, and its discard effect is now 2 cards for 1 gold.
- Changed 'Thorns' - It now lasts for 3 turns instead of 1. Items that previously gave a temporary Thorns card now grants a permanent Thorns effect instead
- Added 'Eye for an Eye' - Tier 2 Magic card. Until the start of your next turn, the enemy suffers 1 damage for each damage you suffer.
- Updated Mac builds to be current with PC builds
v 1.2.0 (8th May 2017)
- Added upgrades for Dragon and Merchant classes
- Added new card for the Merchant: "GOLD RUSH" - Either gain gold and draw a card, or spend some gold to deal damage to the enemy.
v 1.1.9 (7th May 2017)
- Added new card for the Merchant: "BRIBE" - Either deal damage based on your remaining Gold, OR pay gold to force an enemy discard, OR pay more gold to instantly defeat the current enemy.
- Added new talent for the Beastmaster: Add 2 random temporary Wolf cards to your hand (3 battle cooldown)
- Increased Undead Minion damage for the Necromancer
- Fixed animation for Necromancer and some typo errors
- Fixed Fortified bug that wasn't clearing properly