Patch v1.01 and Patch v1.02

Masquerada: Songs and Shadows

Masquerada is a single-player tactical RPG set in a Renaissance-inspired city of magic, where real-time combat can be paused to set up elemental combos powered by Venetian-styled masks. Come for gorgeous hand-drawn art; stay for the rich lore & a thoughtful, fully-voiced tale of intrigue & tragedy.

Since Masquerada's launch, we have worked hard to remove bugs and improve the gameplay experience for all players. Over the next week, we intend to tweak some of the skills of your party members to make them more useful/impactful, adjust the difficulty of Story Mode, tweak the AI of your party companions, and show more information regarding each skill and their upgrades. The following lists the changes that have been patched this week. [h1]v1.02 Patch Notes (4th October 2016)[/h1] [b]Bug fixes[/b] [list] [*]Fixed game-breaking bug introduced in patch v1.01. Players were unable to exit the room after talking to the Crown for the second time in Seimora's Throne. [*]Props at the Registry Courtyard are no longer breakable by the Portieri soldiers undergoing training. [/list] [h1]v1.01 Patch Notes (3rd October 2016)[/h1] [b]Gameplay changes[/b] [list] [*]Added additional skill reset interactions to all Astiguary Interior scenes. You can still reset your skill points at the Training Grounds. [*]All codex entries in the Gameplay subcategory under the Lore category will now unlock if you revisit or reach the second chapter in Act 2 (A Bitter Sea). This allows players who started playing Masquerada on v0.95 to easily obtain these Codex entries that were added in v1.00 without needing to replay Act 1. Please note that revisiting an earlier Chapter will overwrite your last saved checkpoint and you cannot return to it. [*]Reduced the damage done by the Mangiatore's Gas attack from 100 to 25. Mangiatore's Poison attack now extends to the rest of area behind it. [*]Increased the cast time of Brehon's dive from 0.5s to 1.5s so that players can dodge it more reliably. [*]Reduced cooldown of the final boss's AoE skill from 20s to 12s, and directional attack from 15s to 12s. Light Orbs now have reduced health but heal more when it explodes. [*]Increased Creed's radius by 2. Increased Cauterise upgrade's healing amount by 5%. [*]Adjusted the gauntlet battle in the Quiet Order's Back Alley to be easier. [*]A number of Kilgen Fey and Shadow Fey have slightly lower HP and damage. [*]Companion AI will no longer cast spells on targets/locations out of range. That is, if it requires movement to get into range, the AI will no longer consider that target/location. [*]Companion AI will more intelligently remember your last attacked target and stick to it. [/list] [b]Misc[/b] [list] [*]Updated Evensong’s texture to a higher resolution. [*]Increased volume of dialogues in the Prologue. [*]Tristan has an updated injured walk animation. [/list] [b]Bug fixes[/b] [list] [*]Fixed a game-breaking bug where Nahl did not die for the Revive tutorial in the Prologue. [*]Fixed the bug causing the error "Unknown targeting behaviour" to show up when attempting to use Lightning Blade and Fire Blade while the game is paused. [*]Fixed a bug causing reviving companions not to work on controllers. [*]Fixed a bug that prevented many keyboard keys from being re-binded with the error that the key is already in use. [*]Fixed a potential Game Over if Cicero takes over 60 seconds to be defeated by Palov. [*]Fixed a potential Game Over in Razitof's House if the Paper Fey was killed too quickly and triggered the next cutscene before the second wave of Fey spawned. [*]Fixed a number of art layering issues in multiple scenes. [*]Fixed Fireguards shadow rotation. [*]Fixed texture errors for Forbearance mask FX. [*]Fixed an unnamed Ice Tomb unit in the Beniva fight. [*]Fixed Antiquarian telegraph to correctly reflect the location of its attack. [*]Fixed Creed's Enkindle upgrade that was healing more than intended. [*]Fixed a number of small UI bugs (things that were slightly out of position, displaying incorrectly, etc). [*]Fixed drifting of characters in dialogue banners when they fade in. [/list]