It's 2049, deep space, on a corporate-run prison. An explosion within not only sets you free, but it also sets rolling a series of events that changes everything.
Changelog of v005 includes:
[list]
[*] Added text to the save slots on the main menu indicating if the slot is in use and the current level, default of 'empty' is an unused slot
[*] Further fix on the shuttle where the player could trigger logic when it shouldn't, allowing the journey to start with the hatch door open
[*] General collider tidy across all levels
[*] Fixed additional geometry issues in the maintenance tunnels
[*] Adjusted ladder height in maintenance tunnels
[/list]