It's 2049, deep space, on a corporate-run prison. An explosion within not only sets you free, but it also sets rolling a series of events that changes everything.
Patch notes for v004 include:
[list]
[*] Fixed geometry collider in Admissions' vent that would allow the player to drop through the game world.
[*] Fixed the basement grabbable handlebar always being active before the basement cover was removed.
[*] Added decals to the basement grabbable handlebar.
[*] Moved the PLC PC closer to the edge of the counter for easier operation.
[*] Added a window to the restaurant's exit door to aid in puzzle completion.
[*] Adjusted restaurant exit doors colliders to prevent players in some cases being able to clip through them.
[*] Added a wall light at the restaurant's exit to aid in visibility during puzzle solving.
[*] Improved the desk collider at the rec's reception area allowing players to circumvent the puzzle.
[*] Corrected draw-distance issues in the office area.
[*] Adjusted the death collision system when falling in the large vent area, removing the potential for the player to not trigger their death and thus remaining trapped.
[*] Shuttle hatch closed icon set to on by default.
[*] Hatch logic adjusted to prevent players from starting the shuttle journey whilst the door is open.
[*] Added a collider inside the shuttle preventing the player from entering the cockpit when it should only be possible via the enter grab handles.
[*] Fixed the journey exit tunnel not opening when it should.
[*] The rear cab of the shuttle now turns off the hatch closed icon when the hatch is opened from the outside.
[*] Fixed the occlusion bake for the hangar level.
[*] Fixed some missing geometry in the maintenance tunnels.
[*] Fixed an issue where the boss fight would trigger again if players had left the room and re-entered and had already killed the boss.
[/list]