Patch Update 3

Prisoner 518

It's 2049, deep space, on a corporate-run prison. An explosion within not only sets you free, but it also sets rolling a series of events that changes everything.

Patch notes for v004 include: [list] [*] Fixed geometry collider in Admissions' vent that would allow the player to drop through the game world. [*] Fixed the basement grabbable handlebar always being active before the basement cover was removed. [*] Added decals to the basement grabbable handlebar. [*] Moved the PLC PC closer to the edge of the counter for easier operation. [*] Added a window to the restaurant's exit door to aid in puzzle completion. [*] Adjusted restaurant exit doors colliders to prevent players in some cases being able to clip through them. [*] Added a wall light at the restaurant's exit to aid in visibility during puzzle solving. [*] Improved the desk collider at the rec's reception area allowing players to circumvent the puzzle. [*] Corrected draw-distance issues in the office area. [*] Adjusted the death collision system when falling in the large vent area, removing the potential for the player to not trigger their death and thus remaining trapped. [*] Shuttle hatch closed icon set to on by default. [*] Hatch logic adjusted to prevent players from starting the shuttle journey whilst the door is open. [*] Added a collider inside the shuttle preventing the player from entering the cockpit when it should only be possible via the enter grab handles. [*] Fixed the journey exit tunnel not opening when it should. [*] The rear cab of the shuttle now turns off the hatch closed icon when the hatch is opened from the outside. [*] Fixed the occlusion bake for the hangar level. [*] Fixed some missing geometry in the maintenance tunnels. [*] Fixed an issue where the boss fight would trigger again if players had left the room and re-entered and had already killed the boss. [/list]