Patch Update 1.19

Howdy Folks! A huge thank you for all of the feedback and reports on the experimental branch. Update 1.19 fixes up several issues, including a nasty crash bug that was introduced in 1.18. [h2]Additions[/h2] A couple of minor additions are also included such as a quit to desktop option from the in-game menu and a new slider for for the surface side mining platforms. The new Auto Collect At % slider for mining platforms allows you to set a minimum inventory amount percentage. Resource Transports will now only collect from mining platforms whose inventory amount is at or above this percentage. [img]{STEAM_CLAN_IMAGE}/30760687/e316e0e814b3a216d808fee93d88ae58af0fd8c4.png[/img] [b]Support & Follow Mercury Fallen On[/b] [url=https://twitter.com/mercuryfall]Twitter[/url] | [url=https://www.facebook.com/mercfall/]Facebook[/url] | [url=http://www.mercuryfallen.com]Website[/url] | [url=https://discord.gg/WdndeXx]Discord[/url] | [url=https://www.redbubble.com/shop/ap/30042817]Merch[/url] | [url=https://www.patreon.com/mercuryfallen?fan_landing=true]Patreon[/url] [h2]Release Notes[/h2] [list] [*] Added additional checks to reduce memory overhead when returning to main menu [*] Game Saved text now appears in the lower middle of the screen when the game is saved. [*] Game menu now includes buttons for return to main menu and quit. Quit will now quit the desktop. [*] Mining platform now has an “Auto Collect At %” slider. Resource Transports will now only collect from mining platforms whose inventory amount is at or above this percentage. [*] Surface resource visuals render distance increased [*] Reduced system memory generation when looking up sprites for UI elements [*] Reduced system memory generation for systems that use conditional Lua expressions [*] Fixed: Deconstruct button visible in construction queue even if object doesn’t allow for deconstruction. This is mainly to fix an issue where the player could remove a Terraformer Regulator and be unable to complete the related mission. [*] Fixed: Wall lights not contributing to room lighting value in some cases. [*] Fixed: Attribute data not cleared correctly in some instances [*] Fixed: CDecorProvider updating data when returning to main menu which can cause a crash in some cases [*] Fixed: Colonist portrait data not cleaned up correctly in some instances [*] Fixed: Colonists are stuck performing an action if that action is removed by changing job roles in some instances. [*] Fixed: Crash can occur when returning to main menu if fish have been spawned in a aquarium [*] Fixed: Trader faction reputation still shows 4 stars even when maxed out [/list]