Patch Notes - Version 3.1.2 (Console Launch)

Them's Fightin' Herds

Them’s Fightin’ Herds is a 2D fighting game featuring a cast of adorable animals designed by acclaimed cartoon producer Lauren Faust. Beneath the cute and cuddly surface, a serious fighter awaits!

In preparation for the release of our console ports tonight at midnight (your local time, which means that some time zones already have it), we have just sent out an update to the Steam version to add crossplay functionality, localization in 10 additional languages, and achievements! We will also be opening official Pixel Lobbies in Japan, so players in Asia will have a more local hub to find worthy opponents. [list] [b]NOTE:[/b] At the time of this writing, the Mac version has not been updated yet and is unplayable. We will work to get it updated before the weekend, if not tomorrow. [b]EDIT (10/20):[/b] The Mac version is now playable, but we can't update it to the latest patch before this weekend. However, there is now a beta branch on Steam called [b]macos_public[/b] that will allow Mac users to play the game on version 3.1.0. This build is not compatible with the current version of the game so it can't be played online with any non-mac user. To switch Steam branches, right-click on the game in your library, choose Properties > Betas > and select [b]macos_public[/b] from the dropdown list. We apologize for this. We're experiencing an issue with our Apple developer account and it's the best we could do in the situation. We will provide another update when we're able to restore the Mac version to full functionality.[/list] Both digital and physical editions of the console ports can be purchased from platform storefronts, your favorite retailer, or on the [url=https://store.maximumgames.com/products/thems-fightin-herds-deluxe-edition?_pos=1&_sid=21714059c&_ss=r]Maximum Games Store[/url]. Supported platforms include Switch, Playstation 4/5, and Xbox One/Series X|S. This project has come a long way and we are about to cross another massive milestone. We'd like to take the time to thank a few folks before we get into the patch notes… First, our publisher Modus Games. A global multi-platform console launch would not have been possible without their help, so to everyone there who's worked with us on this project, Mane6 thanks you from the bottom of our hearts. Next: to friends, family, industry allies, our community, the greater FGC, and of course, our crowdfund backers. Thank you for supporting our project, whether you've been there since the beginning or you've recently joined us. Our dream to make the world's greatest ungulate-based fighting game is now a reality, and there's much more to come! Now, onto the patch notes: [h2]Crossplay[/h2] TFH now features full crossplay! All players regardless if they're playing on Steam or consoles can find and match each other through the matchmaking queue, classic lobbies, and Pixel Lobbies. Additional HUD elements have been added to help players identify those on a different platform. [b]Important:[/b] Account progress is tracked [b]separately[/b] on each platform! Story mode data, lobby accessories, casual XP, friends lists, DLC, etc, do [b]not[/b] sync across additional copies you own! [u]Technical Notes[/u] [list][*] The console netcode is based on EOS (Epic Online Services) to allow for crossplay. But, due to a bug with EOS P2P packet sending, players may experience more connection quality issues than the PC version when playing on or with consoles. The issue lies on the Epic side of the equation, but we'll continue to monitor feedback and work with them to get it sorted. [*] However, Steam users playing with other Steam users will automatically use the original Steam netcode, which offers the same connection quality players were used to prior to this update. [*] Note: All platforms continue to use the TFH implementation of GGPO for rollback netcode, so online fights should still feel as responsive as they did before.[/list] [h2]Localization[/h2] [list][*] TFH now features translations for 10 additional languages! Added in this update: [*] French [*] Italian [*] German [*] Spanish (European) [*] Portuguese (Brazilian) [*] Russian [*] Japanese [*] Korean [*] Chinese (Simplified) [*] Chinese (Traditional)[/list] If you would like to provide us with feebdack about the translations, email us at contact@mane6.com, or post in the #loc-feebdack channel in our [url=https://discord.gg/tfh]Discord server[/url]. [h2]Achievements[/h2] Achievements are now officially a part of the Steam release, as well as on Playstation and Xbox (Switch does not support achievements). [b]Note:[/b] Prior to this update, players may have noticed that a set of hidden achievements were registered on Steam but could not be unlocked. This was because we were testing them and we could not hide them from player view completely. Sorry for the confusion! Those achievements are now active, but any progress made on them before this update doesn't count! [h2]Season 1 Pass[/h2] The Season 1 Pass will become available for purchase on Steam at 9PM PT. Players who purchase it will get instant access to the exclusive palette pack and Pixel Lobby accessory pack, as well as access to all four future Season 1 Pass characters when they release. Earlier this year, we teased the first playable character, Texas, who will be available next month. [previewyoutube=oSM20gOntLM;full][teaser][/previewyoutube] [h2]Pixel Lobby[/h2] [list][*] Hosting a custom Pixel Lobby server on Linux is supported once again (previously, Linux servers were not working since 3.0). [*] Official Pixel Lobby servers are now available in Japan! [list][*]Remember, your connection to your opponent is peer-to-peer, so it doesn't really matter which lobby you join. Sticking to the region closest to you just increases the chances you'll meet players with lower ping.[/list][*] A new type of Pixel Lobby equippable is now available: followers! [list][*]The miniwolf follower is instantly unlocked with the purchase of the Season 1 Pass. Others are unlocked like regular accessories: by opening chests in the Salt Mines, and by purchasing from Cap ‘n Cash’s. Careful though, Cashmere’s charging a premium for followers![/list] [*] Note: A few small, but vital HUD features were removed from the Pixel Lobby due to incompatibilities with our new netcode. We will do our best to restore these features in a future update.[/list] [h2]Differences Between PC and Console Versions[/h2] TFH was built primarily for PC. Not all of the features we've developed for the game work consoles, so a few things have been modified or disabled. Here are the main differences for console platforms over Steam: [list][*] Pixel Lobby text chat and voice chat is disabled. Players on consoles will not receive messages from either of those systems, but precanned messages still work! [*] The main menu newsfeed is temporarily disabled. We will be restoring this feature in a future update. [*] Sharing combo and replay files with players on consoles is currently not supported, and we don't have plans to develop this feature further. You can still save your own combos and replays locally, though. [*] Hosting a Pixel Lobby server from a console is not possible, but there are no platform-specific lobbies. Lobbies hosted from PCs work on all platforms.[/list] [h2]Known Issues[/h2] [list][*] On all platforms, Traditional Chinese and Simplified Chinese are swapped (if you launch the game in Traditional Chinese you'll see Simplified Chinese and vice versa). Both translations are there and available, but to receive the language of your choice (until we fix this), you can set the Language option in the Gameplay menu.[/list] [h2]Conclusion[/h2] Exciting times lie ahead for TFH. Now that our console release is complete, we will be doubling our efforts on the creation of new characters and additional Story Mode chapters. Stay tuned for news on that, and enjoy the release!