Patch Notes - Version 1.1.00

Rogue Lords

A dark fantasy roguelike where you play as the Devil! Lead famous evil geniuses through events and turn-based fights to spread terror and corruption. Create synergies between your disciples, use your evil powers and take revenge on those miserable Demon Hunters.

[i]Update November 22: The following fixes have been added through a hotfix during the weekend. [list] [*] Fixed a blocking issue when using Devil Mode and moving specific statuses [*] Fixing the "Portal enthusiast" achievement description[/list][/i] Greetings Disciples, We're pleased to let you know that a new update for Rogue Lords (v.1.1.00) is now available to download on your Steam client! This update is adding the [b]Apprentice Mode[/b], offering a new, more accessible experience to all of you especially if you had trouble overcoming certain battles. Not only are the enemies less powerful but you will start with a nice gift from the Devil in the form of more Diabolic Essence but also Terror. Through this update we've also implemented a few bug fixes most notably on Achievements and Relics. As always, feel free to share your feedback on the Steam forums or on [url=discord.gg/RogueLords]Discord[/url] about the changes made in that update, our team is looking with great care at it to improve the game! Read the Patch Notes below to learn more about the update's content. [hr][/hr] [h1]Patch Notes[/h1] [h2]Difficulty Modes[/h2] [list] [*] Added a new difficulty mode: [b]Apprentice[/b] [*] The current difficulty mode is now called Normal mode [*] In Apprentice mode, the player start with +50 Diabolic Essence, +1 Terror, and enemies deal less damage [*] Books can be unlocked in Apprentice mode [*] Achievements can be unlocked in Apprentice mode [*] Experience gains in Apprentice mode are the same as Normal mode[/list][i]Developers' note: Apprentice mode offers a more accessible experience for those struggling with Normal mode or simply wanting a place to experiment with builds and characters more easily. While the Normal difficulty mode remains the game's intended experience, we hope this addition gives everyone a place to enjoy Rogue Lords at their own pace.[/i] [img]{STEAM_CLAN_IMAGE}/38037196/9d4fb151728531d192218de0d8d5c627a7c863bd.png[/img] [h2]Achievements[/h2] [list] [*] Fixed the Baron Samedi “What's yours is mine” achievement behaviour with the relic “Old-world amulet”[/list] [h2]Relics[/h2] [list] [*] Fixed Anticipation Brooch relic sometimes not triggering on some preparation skills [*] Updated the visibility of some relics in game compartments (world map and/or event and/or combat) • Bloody cleaver • Corrupted talisman • Netherworld crow • Crystal ball • Cursed apple • Cursed sword • Cursed wand • Dreamcatcher • Glass shield • Ouija board • Scapegoat • Shadow shroud • Soul stone • Styx jet stone [*] Added relics in the second pool of relics obtained in a run[/list] [h2]Localization[/h2] [list] [*] Fixed many double line break in the middle of texts and line break at the end of texts [*] Fix Fanatic’s Worship status infotip displayed in French[/list] [h2]Bug fixes[/h2] [list] [*] Skills that hit all combatants now behave correctly when a character wields the Provocation status [*] Several memory management improvements, the game should now use less RAM [*] Fixed tutorial bubbles not pointing at the correct UI element when playing with a controller [*] Fixed camera shakes not being played correctly on some animations [*] The game should now be able to restore a previous save in case of save data corruption due to a crash[/list][i]Note: this is not a retroactive change, if you have an issue with your save file please [url=https://steamcommunity.com/app/1069690/discussions/0/3084394448737853377/#c3084394448737909378]follow the steps given in that Discussion[/url].[/i]