Patch Notes ver.9757424-alpha

[h2]Balance changes:[/h2] [h3]We’ve reduced the Shotgun’s power: [/h3] [list] [*] Now deals 100% up to 7.5m (previously 15m) [*] Damage falls off between 7,5m and 25m (previously from 15m to 50m) [/list] [h3]Changed the way Bandages and Medkits interact:[/h3] [list] [*] Bandages now heal 10HP instantly (previously healed 2HP/s over 10s) [*] Using bandages after a medkit now increases the Medkit’s healing to 4HP/s up to 60HP (previously 2HP/s) [/list] Reduced grenade hurt radius for players by half (unchanged for creature) [h2]Bug fixes:[/h2] [list] [*] Fixed issue where AI Bot were stuck and/would not appear in game [*] When respawn is enabled, respawning does not reduce the amount of players left nor accelerate the end gametimer [*] Now respawn happens at a random location, but with all previous equipment [/list] [h2]New and/or improved features:[/h2] [list] [*] Added a “back to main menu” button on game hosting page [*] Bullets now have impact markers on walls (player impact markers will be added in a future update) [*] Changed some minor map details [/list]