Patch notes: v1.7.4

Bloody Rally Show: Prologue

Free introduction edition of Bloody Rally Show, a combat racing roguelite with epic driving physics, procedurally generated race tracks, daily challenge with ghost replays and more! No microtransactions, ever.

Hey everyone! I hope you're enjoying the recently updated Daily Challenge and faster cars! Here's another patch that adds a batch of QOL fixes. Probably the most important one is validation for Campaign, Track and custom Car names - previously it was possible to include illegal characters that would end up in track and car saves silently failing, Campaign races failing to start, etc. Also, Daily Challenge mode restart button after race will no longer have any pesky warnings about discarded scores. Full list of changes: v1.7.4 (2020.11.05) - Do not count laps in Time Attack mode when finish line was crossed right after corner cutting penalty - Fix Daily Challenge timer in main menu going blank near and after day change v1.7.3 (2020.11.04) - Remove warning from Time Attack race restart after race is finished - Disallow characters that would produce invalid path names in file system, leading to missing saved files and corrupt Campaigns - Add warning when trying to load a Campaign race when track file is missing - Automatically restore nitro in older Campaigns that got nitro disabled while auto-saving with v1.7.0 bug - Fix quotes appearing as " in some translations - Fix error while applying video settings on some systems - Fix unhandled edge case related to dropping an unequipped weapon - Fix car paint job color picker for Linux systems - Fix malformed Daily Challenge old day translation variable in Chinese localization - Upgrade Unity to 2020.1.11f