Faster Cars, Random Daily Tracks & More

Bloody Rally Show: Prologue

Free introduction edition of Bloody Rally Show, a combat racing roguelite with epic driving physics, procedurally generated race tracks, daily challenge with ghost replays and more! No microtransactions, ever.

[img]{STEAM_CLAN_IMAGE}/38831698/abe3af30f511669f471fd4d4cc543dac0c5f2074.jpg[/img] Hey Racers! Bloody Rally Show and the Prologue have both just received a serious major update, and it is going to be a real game changer. [img]{STEAM_CLAN_IMAGE}/38831698/14db06c9cdcb6974243512fb3fe65c83e1c563d1.gif[/img] First, Daily Challenge is now finally using randomly generated race tracks - a new, unique track will be generated every day, along with its own leaderboard. And to make the stakes just a little more higher, only the faster cars will participate in the Daily Challenge. No more slow puffing and huffing in Lionard 125! [img]{STEAM_CLAN_IMAGE}/38831698/76a388eb7fe9eb6d5bc8241f495d57d1ee9dd28e.gif[/img] Also, the Daily Challenge timer will be always visible in the main menu, reminding you when the day change is coming. [img]{STEAM_CLAN_IMAGE}/38831698/6c41f7db0482983acb3cd3b9a9c40641dc1ea177.gif[/img] Next, Campaigns are now using their name as generation seed value, so you can play the same campaign multiple times, start a campaign with the same seed with your friends and see who gets a higher score, at the end of the season, etc. In full version of the game, there is a new Nitro Boost option that allows playing more sim-like racing campaigns without arcady nitro boosts. [img]{STEAM_CLAN_IMAGE}/38831698/10eb9c5d7ef242981f58b800565f566d27280dde.gif[/img] But wait, there’s more! All cars are going to be noticeably faster, and they will take a little longer to reach their top speed. Handling is going to be 10% slower, which will make it a little bit more difficult to enter tight corners, requiring more skill to master faster cars. These two changes will make handling even more satisfying, and slightly more challenging for advanced players. You won’t feel too much of a difference in slow cars though. Finally, I have rewritten the majority of game boot code to make everything load much, much faster, especially if you have a ton of mods installed (this is for you, Brian!). [img]{STEAM_CLAN_IMAGE}/38831698/3353c061943c1a9018c80184a912ec2f661743a6.gif[/img] Also campaign generation will run smoother, so you will be able to navigate the dashboard without major frame drops. I am so happy to have this wonderful community around Bloody Rally Show, you all inspire me to get back to the game and add just a little more to make the game even better. If you enjoy playing Bloody Rally Show, but haven’t joined our Discord yet, consider dropping by and talking to all the nice people over here! https://discordapp.com/invite/89amEwP Thank you, and see you in the Daily Challenge! Spajus P.S. Enjoying the Prologue? Grab the full game! https://store.steampowered.com/app/926860/Bloody_Rally_Show/ Full list of changes: v1.7.0 (2020.11.01) - Make track generation repeatable with same seed - Campaign generation will run smoother - Campaign name will be used as seed when generating new Campaigns - Use randomly generated tracks for Daily Challenge - Only fast cars will participate in Daily Challenge - Show Daily Challenge timer in Main Menu - Fix shadows overlapping each other - All cars will be faster - Handling will be 10% less sharp - Reduce AI tendency to wobble at slow speeds with faster cars - Attempt to fix game occasionally crashing at exit - Upgrade Unity to 2020.1.9f v1.7.1 (2020.11.02) - Fix Daily Challenge timer stuck in Main Menu - Fix attempt count display - Fix old Campaigns not having Nitro Boost anymore v1.7.2 (2020.11.02) - Fix track objects generation being non-identical for same track seed - Fix racer died cutscene text missing one random insult - Fix incorrect translation key for message when player is getting sucked into cannon as a pedestrian - Fix Workshop Tracks not loading images correctly - Fix not enough translations error to be a warning