Patch notes: v1.3.1

UFO 50

UFO 50 is a collection of 50 single and multiplayer games that span a variety of genres, from platformers and shoot 'em ups to puzzle games, roguelites, and RPGs. Our goal is to combine a familiar 8-bit aesthetic with new ideas and modern game design.

ːufocampː UFO 50 [list] [*] Fixed: Video Settings menu could crash if you had recently changed display devices. [*] Fixed: Title screen jingles weren't playing on some slower computers. [*] Various other fixes and adjustments. [/list] Barbuta [list] [*] Fixed certain rooms not registering as seen in Statistics. [/list] Block Koala [list] [*] Stopped door close sound from triggering every frame. [/list] Bug Hunter [list] [*] Balance: Tunnel and Radiate lowered to 3. [/list] Campanella [list] [*] Fixed an issue where Tomato boss could clip through the ceiling. [/list] Campanella 2 [list] [*] Fixed Gold and Cherry ending text and images being flipped. [*] Fixed issue where you could see a thruster effect from Pilot's ship even though he wasn't there. [*] Fixed an issue where using a normal key-door shortcut would grant you access to the special (cherry) version of the final stage. [/list] Campanella III [list] [*] Fixed: Score record wasn't taking bonus score into account. [/list] Caramel Caramel [list] [*] Prevented Stage 3 Miniboss from clipping out of bounds. [/list] Cyber Owls [list] [*] Fixed: Unlocking a door in Guin's stages opened all doors of the same color. [*] Fixed: Dying to Hackoon and re-encountering him did not properly reset the fight. [*] Fixed: Cracked walls flashed upon retrying the Moscow stage. [*] Fixed: Shooting Hackoon during his intro dialog launched him irretrievably offscreen. [*] Fixed: Could get trapped behind locked doors in Guin's missions. [*] Fixed: Sometimes pressing against walls in Guin's mission didn't always put you flush against the wall. [*] Fixed: AI in Hackoon fight frequently freezed up. [*] Fixed: Getting blown up and knocked into an item as Guin could cause a softlock or crash. [/list] Hot Foot [list] [*] Fixed: Another crash that could sometimes happen at the start of matches. [/list] Hyper Contender [list] [*] Fixed: Brazz AI was inverting up/down buttons when upside down. [/list] Mini & Max [list] [*] Fixed: Amoebas could eat the water bear and prevent you from completing the water bear mission. [/list] Night Manor [list] [*] Fixed: Fungicide ingredients could incorrectly reappear or disappear in the house depending on what was already in the bowl. [*] Fixed: Lighting the candelabra would cause the journal entry on table to become invisible. [*] Fixed: By firing and rebuilding the armed crossbow, you could increase your collected items percentage above 100%. [/list] Ninpek [list] [*] Fixed jitter on Boss. [/list] Onion Delivery [list] [*] Fixed: Sounds of the city continued to play into the ending. [*] Fixed some miscellaneous small graphical glitches. [/list] Overbold [list] [*] Fixed: Hitting Fire 1 and Fire 2 at the same time in the shop caused a crash. [/list] Paint Chase [list] [*] Balance: Cherry goal lowered to 500. [/list] Pilot Quest [list] [*] Slard will push you off of him if you get stuck on him after he moves. [*] In the Wild Zone, the "NOTHING HERE" textbox is replaced with a floating text. (This is partly because this textbox was being exploited to destroy bombs, which is funny but...) [/list] Pingolf [list] [*] Fixed a rare softlock where you could get stuck rolling back and forth on top of a pin. [/list] Rock On! Island [list] [*] GIVE UP will now ask for a confirmation before ending the level. [*] Fixed: Gold and cherry ending texts were reversed. [/list] Star Waspir [list] [*] Increased Red Wasp's wide shot damage: 25 -> 35 [*] Increased Red Wasp's focus shot (laser) damage: 50 -> 65 [*] Increased Red Wasp's homing missile damage: 50 -> 80 [*] Fixed: Highest Multiplier stat was getting reset when game was loaded. [*] HI (score) display now shows the highest score with the current ship instead of the lowest score on the highscore board. [*] Flies now die when final boss dies. [/list] Valbrace [list] [*] Limited the degree to which STR reduces stamina cost of attacks. [*] Tweaked Crone's stocked items. [*] Fixed: Getting into a fight in the same turn as solving a Gem Puzzle could softlock the fight. [*] Fixed: Some item prices weren't set. [*] Fixed: You could get a cherry if you beat the game without ever continuing instead of the proper way. [*] Fixed: Starting a new game after getting Gold or Cherry reset your turns taken record to 99999999. [/list] Warptank [list] [*] Fixed rare bug where certain conditions could cause Big Tank's movement to glitch out. [*] Fixed Shock Block being able to get stuck inside Appear Blocks. [/list]