Hello Survivors!
We've made some major changes to how leveling works in SurvivalScape. Upgrades are no longer linear and the upgrade tiers are random. This is an [i]experimental[/i] change while we further investigate how this affects scoring.
Again, the weekly challenge mode has all RNG removed so each player has the same exact run.
[h2]Patch Notes:[/h2]
Enemy projectile size increased
Enemy projectiles now have variable speed
[b]Leveling Rework:[/b]
10% white upgrades removed
Leveling tiers are now [b]randomized[/b] and are [b]no longer linear[/b]
Stats and Cooldown upgrades will now show Pre->Post upgrade information
This is to better explain the new upgrade system is [i]additive[/i] and does not replace or lower your power.
Fire Rate now shows as per second:
[i]Example: 0.67 -> 1.3/s[/i]
Abilities now shows as seconds on cooldown:
[i]Example: 3->2.67s[/i]
Scale now shows as size increase
[i]Example: 1.0 -> 1.35x[/i]
Tier's renamed:
Tier-2 (green) is now [b]Uncommon[/b]
Tier-3 (blue) is now [b]Rare[/b]
Tier-4 (purple) is now [b]Epic[/b]
Tier-5 (gold) is now [b]Legendary[/b]
[b]Bubble Shield rework:[/b]
Bubble Shield cooldown from 20->15s
[b]Breaking bubble shield no longer removes Flawless[/b]
Bubble Shield now creates an iframe when breaking
Rewrote ability cooldown timer for Bubble Shield to now be accurate
[b]Controller / UI[/b]
Weekly reset timer now properly displays "Resets in 1 day"
You can now exit the pause screen with [b]B/Circle[/b] on controller
Stats screen button has been changed to [b]X/Square[/b] on controller
Leaderboard now selects -50 above and +50 below on the leaderboard to try and always show first place
[b]Bug fixes:[/b]
Bosses not having cooldowns fixed (thanks for the report @Gonk)
Fixed an issue with picking up Health Pots occasionally crashing the game
Fixed an issue with damage numbers only showing on first instance of damage