Patch Notes v1.0.955 - Leveling Rework

Hello Survivors! We've made some major changes to how leveling works in SurvivalScape. Upgrades are no longer linear and the upgrade tiers are random. This is an [i]experimental[/i] change while we further investigate how this affects scoring. Again, the weekly challenge mode has all RNG removed so each player has the same exact run. [h2]Patch Notes:[/h2] Enemy projectile size increased Enemy projectiles now have variable speed [b]Leveling Rework:[/b] 10% white upgrades removed Leveling tiers are now [b]randomized[/b] and are [b]no longer linear[/b] Stats and Cooldown upgrades will now show Pre->Post upgrade information This is to better explain the new upgrade system is [i]additive[/i] and does not replace or lower your power. Fire Rate now shows as per second: [i]Example: 0.67 -> 1.3/s[/i] Abilities now shows as seconds on cooldown: [i]Example: 3->2.67s[/i] Scale now shows as size increase [i]Example: 1.0 -> 1.35x[/i] Tier's renamed: Tier-2 (green) is now [b]Uncommon[/b] Tier-3 (blue) is now [b]Rare[/b] Tier-4 (purple) is now [b]Epic[/b] Tier-5 (gold) is now [b]Legendary[/b] [b]Bubble Shield rework:[/b] Bubble Shield cooldown from 20->15s [b]Breaking bubble shield no longer removes Flawless[/b] Bubble Shield now creates an iframe when breaking Rewrote ability cooldown timer for Bubble Shield to now be accurate [b]Controller / UI[/b] Weekly reset timer now properly displays "Resets in 1 day" You can now exit the pause screen with [b]B/Circle[/b] on controller Stats screen button has been changed to [b]X/Square[/b] on controller Leaderboard now selects -50 above and +50 below on the leaderboard to try and always show first place [b]Bug fixes:[/b] Bosses not having cooldowns fixed (thanks for the report @Gonk) Fixed an issue with picking up Health Pots occasionally crashing the game Fixed an issue with damage numbers only showing on first instance of damage