Patch Notes v1.0.933

[h1]Patch Notes v1.0.933[/h1] [h2]Hello Survivors,[/h2] Yesterday was a fantastic launch, but we noticed some issues that arose and hopefully our first post-launch patch addresses most of them! [b]Obelisks:[/b] Leaving an obelisk circle will no longer despawn the obelisk until the first "light" is lit, this is to prevent accidentally despawning obelisks before you are ready to capture them. [b]Enemy telegraphs[/b] Enemies will now flash yellow before firing attacks [b]Overhauled Enemy Projectile attacks:[/b] Enemy cooldown is now based on a psuedo random range to avoid projectiles firing all at once Enemy cooldown is now tied to framerate Enemies will wait to start cooldown until game begins, this will prevent mass firing at the start of boss rush Player Default Range: 300 -> 400 Increased Twitch Level up timer to 15s Added new Twitch chat commands to avoid 30s timeout: [list] [*] !1st, !first, !2nd, !second, !3rd, !third [/list] Fixed boss projectiles being behind enemies on Desert Closing options with a button will no longer prompt to exit the game Fixed being unable to select Class Only / Friends Only leaderboard options Fixed multiple crash issues with leaderboard failing to retrieve results or Steam avatars. [b]Wizard:[/b] Starfall cooldown nerf: 3s->4s [b]Volcano:[/b] Lava font was dealing double damage, this has been fixed Lava font lifetime is no longer random Players will no longer target the lava font like an enemy [b]Garden:[/b] Background contrast darkened to see projectiles easier Fixed weekly challenge crystal trail crash Various logging cleanup Optimized performance of enemy damage number popups to avoid framerate drops when a large group is hit Camera zoom-in scale changed from 2.0 -> 1.5 Steam detection rewritten You will now see a "Steam Not Enabled!" message on the main menu when we fail to connect to Steam