Patch Notes v0.5.23

[h1][u][b]Saber Punks Pre-Alpha Release V0.5.23 Patch Notes[/b][/u][/h1] Welcome to the new version, punks! The team has been working hard on this massive overhaul and pushing this game to pre-alpha. We are all excited to say we are finally here! Below are the juicy details of everything we’ve been working on in the past few months. [u][b]Engine Update[/b][/u] We’ve officially upgraded and made the move to Unity version 2021.3.18f1 for development. Woooo! [u][b]Feature Updates[/b][/u] We've updated current features and added placeholders for future features! [list] [*] • Single Player: Versus, Arcade [*] • Single Player Placeholder: Story, Romance [*] • Multiplayer: Casual [*] • Multiplayer Placeholder: Ranked, Challenge, Tournament [*] • Tutorial: Basic, Advanced, Mercenary, Training [*] • Practice Placeholder: Replays [*] • Customize Placeholder: Character, Profile, Store [*] • Options Menu and Room Adjustment [/list] [u][b]Complete UI Overhaul[/b][/u] Everything has become a lot more polished! [list] [*] • Main menu function updates + animations [*] • Tutorial updates [*] • Combo helper updates [*] • Combo list function updates [*] • Combo list string updates [*] • Character Select menu [*] • Difficulty select menu [*] • Level select menu [*] • Back buttons for each selection menu [*] • Exit game button [/list] [u][b]Art Updates[/b][/u] We've established Artistic direction and rebranded Saber Punks identity! Art Direction [list] [*] • New logo [*] • New UI assets and animations for main menu + character select + supporting features [*] • Temporary character portraits for UI [*] • New UI assets for combat health bars + combo helper [*] • New entrance scene 3D + polish [*] • New visuals for the existing ‘Void’ level [/list] [b][u]10 New Greyboxed Playable Levels![/u][/b] The Forgotten City, Roaring Streets, Snowwayout, Dunes of Doom, Cyberpunk Castle, Western Cyberpunk, The Underground, Space, and Hidden Dagger. [h2][b][u]VFX Overhaul[/u][/b][/h2] [list] [*] • Slash, stun, jab, chip, unblockable, stunjab [*] Ult activation, impact VFX, Death VFX, Block VFX, Weapon sway trails [*] • Environmental VFX including lava + sparks [*] • Falloff guard color update. [/list] [u][b]Visual Design Updates[/b][/u] [list] [*] • Character colors: Assigned two colors to each character for primary and secondary hands and matched those colors to the combo helper and combo list [*] • Adjusted Tutorial and Advanced Tutorial (VO to be updated) [/list] [h2][u][b]Balance Updates[/b][/u][/h2] With new weapons and characters comes some adjustments to abilities! [b][u]Character Abilities[/u][/b] [list] [*] • Klon ability rework Clones: Each trigger when held will now create a clone who will replicate the attack of that hand. While in ultimate mode the clones will both mimic the primary weapon. [*] • Silk Fang ability rework Lurking, when swapping dagger grip styles if there is sufficient meter attacks made for a short duration will freeze momentarily just outside of opponents range during travel. [*] • Solara Frenzy now is activated on trigger and will continue until the meter is depleted. [*] Lowered bonus damage on Solara combo rewards for multihit attacks. [*] • Dancer ability rework Hold: holding the trigger will cause the next attack made with that hand to become a hold attack for the duration of the trigger press or until meter is emptied. [*] • Riot Officer ability rework Flashbang: trigger press will now lob a flashbang grenade which will blind the opponent after traveling a set distance. [*] • Witch ability rework, Hex no longer stacks and instead will increase the duration of the Hex based on meter amount when triggered. [*] • Gunslinger trigger slash paths adjusted. [/list] [b][u]Gameplay & Bots[/u][/b] [list] [*] • Corrected issue with Strong Crush slashes losing multiple durability stacks on collision. [*] • Stagger now has lowered impact when perfect blocking. [*] • Stagger duration lowered when under the effects of combo decay. [*] • Bots now have a slight decay on their ability to block when dealing with rapid or multishot attacks. [*] • Adjusted bot attack and special usage rate for each difficulty. [/list] [b][u]Character Health Adjustments[/u][/b] [list] [*] • Dancer decreased from 300 to 295 [*] • Knight increased from 300 to 310 [*] • Samurai increased from 250 to 260 [*] • Solara decreased from 300 to 290 [*] • Witch decreased from 300 to 295 [/list]