[h1][u][b]Saber Punks Pre-Alpha Release V0.5.23 Patch Notes[/b][/u][/h1]
Welcome to the new version, punks! The team has been working hard on this massive overhaul and pushing this game to pre-alpha. We are all excited to say we are finally here!
Below are the juicy details of everything we’ve been working on in the past few months.
[u][b]Engine Update[/b][/u]
We’ve officially upgraded and made the move to Unity version 2021.3.18f1 for development. Woooo!
[u][b]Feature Updates[/b][/u]
We've updated current features and added placeholders for future features!
[list]
[*] • Single Player: Versus, Arcade
[*] • Single Player Placeholder: Story, Romance
[*] • Multiplayer: Casual
[*] • Multiplayer Placeholder: Ranked, Challenge, Tournament
[*] • Tutorial: Basic, Advanced, Mercenary, Training
[*] • Practice Placeholder: Replays
[*] • Customize Placeholder: Character, Profile, Store
[*] • Options Menu and Room Adjustment
[/list]
[u][b]Complete UI Overhaul[/b][/u]
Everything has become a lot more polished!
[list]
[*] • Main menu function updates + animations
[*] • Tutorial updates
[*] • Combo helper updates
[*] • Combo list function updates
[*] • Combo list string updates
[*] • Character Select menu
[*] • Difficulty select menu
[*] • Level select menu
[*] • Back buttons for each selection menu
[*] • Exit game button
[/list]
[u][b]Art Updates[/b][/u]
We've established Artistic direction and rebranded Saber Punks identity!
Art Direction
[list]
[*] • New logo
[*] • New UI assets and animations for main menu + character select + supporting features
[*] • Temporary character portraits for UI
[*] • New UI assets for combat health bars + combo helper
[*] • New entrance scene 3D + polish
[*] • New visuals for the existing ‘Void’ level
[/list]
[b][u]10 New Greyboxed Playable Levels![/u][/b]
The Forgotten City, Roaring Streets, Snowwayout, Dunes of Doom, Cyberpunk Castle, Western Cyberpunk, The Underground, Space, and Hidden Dagger.
[h2][b][u]VFX Overhaul[/u][/b][/h2]
[list]
[*] • Slash, stun, jab, chip, unblockable, stunjab
[*] Ult activation, impact VFX, Death VFX, Block VFX, Weapon sway trails
[*] • Environmental VFX including lava + sparks
[*] • Falloff guard color update.
[/list]
[u][b]Visual Design Updates[/b][/u]
[list]
[*] • Character colors: Assigned two colors to each character for primary and secondary hands and matched those colors to the combo helper and combo list
[*] • Adjusted Tutorial and Advanced Tutorial (VO to be updated)
[/list]
[h2][u][b]Balance Updates[/b][/u][/h2]
With new weapons and characters comes some adjustments to abilities!
[b][u]Character Abilities[/u][/b]
[list]
[*] • Klon ability rework Clones: Each trigger when held will now create a clone who will replicate the attack of that hand. While in ultimate mode the clones will both mimic the primary weapon.
[*] • Silk Fang ability rework Lurking, when swapping dagger grip styles if there is sufficient meter attacks made for a short duration will freeze momentarily just outside of opponents range during travel.
[*] • Solara Frenzy now is activated on trigger and will continue until the meter is depleted.
[*] Lowered bonus damage on Solara combo rewards for multihit attacks.
[*] • Dancer ability rework Hold: holding the trigger will cause the next attack made with that hand to become a hold attack for the duration of the trigger press or until meter is emptied.
[*] • Riot Officer ability rework Flashbang: trigger press will now lob a flashbang grenade which will blind the opponent after traveling a set distance.
[*] • Witch ability rework, Hex no longer stacks and instead will increase the duration of the Hex based on meter amount when triggered.
[*] • Gunslinger trigger slash paths adjusted.
[/list]
[b][u]Gameplay & Bots[/u][/b]
[list]
[*] • Corrected issue with Strong Crush slashes losing multiple durability stacks on collision.
[*] • Stagger now has lowered impact when perfect blocking.
[*] • Stagger duration lowered when under the effects of combo decay.
[*] • Bots now have a slight decay on their ability to block when dealing with rapid or multishot attacks.
[*] • Adjusted bot attack and special usage rate for each difficulty.
[/list]
[b][u]Character Health Adjustments[/u][/b]
[list]
[*] • Dancer decreased from 300 to 295
[*] • Knight increased from 300 to 310
[*] • Samurai increased from 250 to 260
[*] • Solara decreased from 300 to 290
[*] • Witch decreased from 300 to 295
[/list]