Class Abilities and

Saber Punks Playtest

[u][b]New Features: Character Mechanics: [/b][/u] Each character now has a unique ability that gives them more options in combat and enhances their playstyle as well as a new class meter to draw from. - [b]Klon:[/b] Gain class meter by performing combos. Hold trigger button while swinging to extend that attack into a hold attack or continue to add length to an existing hold attack while consuming class meter. - [b]Silkfang:[/b] Gain class meter by performing combos. Press the trigger to reverse the grip style on your daggers, changing to the side striking attack, switching styles will consume class meter to empower attacks for a short duration. - [b]Solare:[/b] Landing attacks on your opponent temporarily increases class meter, after building enough enter a Frenzy state to empower attacks with more damage and speed. - [b]Bodark:[/b] Enter a berserk rage as you take damage increasing your class meter as your health gets lower greatly enhancing attack damage. - [b]Katana:[/b] Gain class meter by blocking enemy attacks. Hold the trigger and unleash an attack to expend all of your class meter to perform an empowered slash that will cut through more enemy projectiles as the class meter was higher. - [b]Gunblades:[/b] Gain class meter by performing combos. Pull the trigger to consume class meter and fire an empowered shot. - [b]Longsword:[/b] Gain class meter by blocking enemy attacks. Hold the trigger while attacking to consume class meter and add Crush to your attacks which will overpower oncoming enemy attacks that it collides with. - [b]Scythe:[/b] Gain class meter when the opponent blocks your attacks. Press the trigger to consume class meter and apply a Hex to your enemy, if the enemy takes an attack while the Hex is active it will burst and cause additional damage. -[b] Bayonet:[/b] Hold the trigger to charge your rifle, while charging blocking enemy attacks will increase your charge while attacking will deplete it, release the trigger to fire an empowered shot. - [b]Shortswords: [/b] Gain class meter when blocking enemy attacks. Hold trigger while blocking to consume class meter and perform an empowered auto reflect which will enhance the reflected attacks speed. - [b]Baton:[/b] Gain class meter when blocking enemy attacks with shield. Press trigger to consume class meter and strike opponent with lightning slowing their attacks temporarily [u][b]Replay System:[/b][/u] - All rounds under one replay - Exit button [u][b]Training:[/b][/u] - Opponent slash controls - Exit button [u][b]Advanced Tutorial:[/b][/u] - Explanation of curveball, attack types, PDA and Class Specific Abilities [u][b]Curveball:[/b][/u] - Moved offset targeting to joystick [u][b]Killcam:[/b][/u] - Slow motion during final hit [u][b]Progression:[/b][/u] - Player Level and Character Unlocks - Daily Missions - Online experience bonuses - Difficulty bonuses [u][b]Misc:[/b][/u] Added "first step" combo visuals to combo helper Added character unlock and daily reward system test Adjusted purple combo helper color Fixed dagger switch speed bug Altered class meter visual on full Adjusted class meter position Increased Bayonet projectile speed based on charge level Resolved stuck issue with advanced tutorial Fix to saving player preferences