Patch Notes v 2.0

[b]General[/b] [list] [*] Improved visuals. This causes the game to now use a loading screen. The first level loaded at the start of a new game session will take longer than the others (the loading may appear to freeze, but that is normal). [*] Improved speed buttons. [*] Changed tower stats visuals at the end of the game to a list (instead of displaying your tower cards). [*] Separated control panel from settings, added separate button. [/list] [b]Levels[/b] Added 5 new maps and reworked the Mountain Pass level. Stars required to unlock levels are changed to reflect this. Reworked the Mountain Pass level, should no longer be insanely difficult. [b]Factions[/b] Warlock Bonus reworked. Now gives +1/2/3 to all DoT triggered for each Warlock in play. Explanation: If a tower deals 3 DoT normally it would trigger 1 damage 3 times. With +1 DoT trigger it will trigger 2 damage (1 base+1 bonus) then 1 damage (1 base + 0 bonus, because no remainder) for a total of the 3 damage. [b]Towers[/b] Added Fireland Hut: Reptan/Magic tower throwing fireballs. [u]Common[/u] Swamp Hut: No longer slows. Changed attack speed scaling from 6/6/6 to 6/9/14. Dark Knights: Changed attack speed scaling from 2/2/4 to 2/4/6. [u]Rare[/u] Thieves Guild: Changed attack speed scaling from 4/5/6 to 6/8/10. Forest Ruins: Attack speed scaling 3/3/3 to 3/4/5. Damage scaling 2/3/5 to 3/5/9. Flamethrower: Changed attack speed scaling from 2/2/2 to 2/3/4. Tar Pit: Changed effect scaling from 50/60/70 to 50/60/80. Plague Totem: Changed damage scaling from 1/2/3 to 1/2/4. Reptan Fight Pits: Changed attack speed scaling from 2/3/4 to 2/4/6 [u]Epic[/u] Elven Warglaives: Changed damage scaling from 3/4/5 to 3/5/8. [u]Legendary[/u] Heart of the Forest: Changed damage scaling from 2/4/6 to 4/8/10. Gattling Crossbows: Changed damage scaling from 5/5/7 to 3/4/5. Reptan Hive: Changed attack speed scaling from 2/3/4 to 2/2/2. Damage scaling from 5/5/5 to 8/12/15. [b]Items[/b] Items have been changed to make them more engaging and interesting. Visual overhaul. [u]New Items[/u] Replaced Dark Force with Impending Darkness: Giving +1 dot triggers. Added Tax Policy: Interest cap +1. Added Mountain Lords: Dwarves deals +30% damage if gaining maximum interest. Added Venomclaw: Reptans has a 10% chance to deal double damage to enemies with a DoT. Added Throwing Dagger: Assassins has a 10% chance to throw a piercing dagger dealing 1 damage. Added Walking Bomb: DoT has a 10% chance on kill to unleash the remaining DoT as AoE damage. Added Explosive Hits: Siegeworks has a 10% chance to create an AoE dealing 1 damage on hit. Added Whirlwind: Infantry has a 10% chance on attack to summon a whirlwind dealing AoE damage. Added Arcane Echo: Magic towers has a 10% chance to attack twice. [u]Reworked[/u] Overcharge: Proc chance changed from 10% to 30%. Rupture: Old effect: Crits apply a DoT dealing 3 damage. New effect: Crits have a 30% chance to apply a DoT dealing equal damage. Reptan Reflexes renamed to Reptan Rage and effect is changed from 30% to 15% attack speed. Shared Secrets: Changed from rare to epic. Haste: Changed from rare to epic. Deadly Strikes: Changed from rare to epic. Renamed Walking Bomb to Living Curse. [b]Bugs[/b] Shop rarity chances should now work properly (was giving common cards instead of rares). Tower stats should no longer display ugly decimals (ex. 7.00). Clicking the settings button will now pause the game.