Broken Banners: Factions

[i]Update 1.1 of Broken Banners is finally here with many new features and changes to the game! As always, a big thanks for all your feedback and great reviews, we really appreciate it![/i] [img]{STEAM_CLAN_IMAGE}/41222095/01005392f756cf579fdf84820d015da17822704d.png[/img] [h2]Features[/h2] [list] [*] [b]2 brand new Factions[/b]: Champion and Stronghold, as well as updates to current ones! [*] [b]5 additional towers[/b], such as the Dwarven War Fort and Flamethrower! [*] [b]2 new enemies[/b], the Ogre and the Gargoyle! [*] Bug fixes, balancing and other improvements to the game [/list] [h2]Patch Notes:[/h2] [h3]Major[/h3] [list] [*] Stronghold and Champion factions added to the game. [*] Overhauled the Warlock faction and DoT damage system. [*] Siegeworks faction bonus now grants damage buff to all towers. [*] Infantry faction bonus now goes up to 6 in play. [*] Assassin faction bonus now starts at 2. All Assassins still start with 10% crit chance. [*] "Dwarven War Fort" a (Dwarf - Champion) Rare tower. [*] "Dark Knights" a (Human - Warlock - Infantry) Common tower. [*] "Elven Nightblades" a (Elf - Assassin - Magic) Rare tower. [*] "Flamethrower" a (Dwarf - Siegeworks) Rare tower. [*] "Reptan Fight Pits" a (Reptan - Infantry - Economic) Rare tower. [*] Added the "Ogre" a slow moving, high HP enemy. [*] Added "Gargolyes" a flying, armoured enemy. [/list] [h3]Gameplay[/h3] [list] [*] Updated Endless Mode to give much greater challenge, and decrease wave duration of higher scored runs. [*] Made major changes to lvl 3: Forest Gates. [*] Made minor changes to lvl 2: Burning Plains. [*] Epics are now less common throughout the game. [*] Altered ratio of many weak vs. few strong enemies in favour of few strong enemies. [/list] [h3]Tower Changes[/h3] [list] [*] Ironguard Barracks is now also a Stronghold. [*] Elven City is now also a Stronghold. [*] Reptan Hive is now also a Stronghold. [*] Castle (formerly known as Stronghold) is now a Stronghold replacing Siegework. [*] Watch Post's attack speed is now 3/4/6 and tier 3 damage is buffed to 6. [*] Swamp Hut now always slows and its damage has been increased to 1/4/9. [*] Mining Camp is now common and yields gold every 3/3/2 waves. Updated card description with missing information. [*] Cultist's Shrine is now rare and deals 10/10/15 damage, attack speed is 2/3/4 and range is 3/3/3. [*] Peasant Village now deals 6/11/18 damage and is Rare. [*] Forest Ruins is now Rare and deals 2/3/5 damage. [*] Forest Ambusher is now Common and deals 3/7/14 damage. [*] Elven Warglaives is now Epic. [/list] [h3]Items[/h3] [list] [*] Added item "Deadly Strikes", making enemies take more damage for every Assassin in play. [*] Buffed "Odds and Ends" to give 2 gold discounts to item rerolling (was 1). [*] Removed item: "Artifact Collection" (to focus item rerolling on Odds and Ends). [*] Removed item: "Heavy Weapons" (now the Siegeworks faction bonus) [/list] [h3]Misc[/h3] [list] [*] Steam Screenshots (F12) now works in the game. [*] Made minor changes to enemies health and speed stats, and enemies no longer decrease their animation speed while slowed. [*] New graphic for indicating where enemies come from. [*] Decreased audio of arrow volleys and ambience of swamp levels. [*] Minor visual and audio improvements. [/list] [h3]Bugs[/h3] [list] [*] Fixed a bug causing the Retry/Endless buttons to not show properly. [*] Fixed a bug not giving Level Stars properly. [*] Fixed a bug causing Rare towers not to appear correctly after LVL 8. [*] Fixed a bug causing bench card's stars to jitter. [*] Fixed a visual bug causing stars to appear in the Item screen. [*] Fixed a bug causing the Cannon tower not to scale properly. [*] Desecrated Woods now display damage numbers correctly. [*] Fixed a bug causing the Sniper not to trigger on hit effects. [*] Made a workaround for players not being able to select bench cards (needs feedback). [/list] [i]We look forward to hearing what you think of the update, don't hesitate to reach out![/i]