[i]Update 1.1 of Broken Banners is finally here with many new features and changes to the game! As always, a big thanks for all your feedback and great reviews, we really appreciate it![/i]
[img]{STEAM_CLAN_IMAGE}/41222095/01005392f756cf579fdf84820d015da17822704d.png[/img]
[h2]Features[/h2]
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[*] [b]2 brand new Factions[/b]: Champion and Stronghold, as well as updates to current ones!
[*] [b]5 additional towers[/b], such as the Dwarven War Fort and Flamethrower!
[*] [b]2 new enemies[/b], the Ogre and the Gargoyle!
[*] Bug fixes, balancing and other improvements to the game
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[h2]Patch Notes:[/h2]
[h3]Major[/h3]
[list]
[*] Stronghold and Champion factions added to the game.
[*] Overhauled the Warlock faction and DoT damage system.
[*] Siegeworks faction bonus now grants damage buff to all towers.
[*] Infantry faction bonus now goes up to 6 in play.
[*] Assassin faction bonus now starts at 2. All Assassins still start with 10% crit chance.
[*] "Dwarven War Fort" a (Dwarf - Champion) Rare tower.
[*] "Dark Knights" a (Human - Warlock - Infantry) Common tower.
[*] "Elven Nightblades" a (Elf - Assassin - Magic) Rare tower.
[*] "Flamethrower" a (Dwarf - Siegeworks) Rare tower.
[*] "Reptan Fight Pits" a (Reptan - Infantry - Economic) Rare tower.
[*] Added the "Ogre" a slow moving, high HP enemy.
[*] Added "Gargolyes" a flying, armoured enemy.
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[h3]Gameplay[/h3]
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[*] Updated Endless Mode to give much greater challenge, and decrease wave duration of higher scored runs.
[*] Made major changes to lvl 3: Forest Gates.
[*] Made minor changes to lvl 2: Burning Plains.
[*] Epics are now less common throughout the game.
[*] Altered ratio of many weak vs. few strong enemies in favour of few strong enemies.
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[h3]Tower Changes[/h3]
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[*] Ironguard Barracks is now also a Stronghold.
[*] Elven City is now also a Stronghold.
[*] Reptan Hive is now also a Stronghold.
[*] Castle (formerly known as Stronghold) is now a Stronghold replacing Siegework.
[*] Watch Post's attack speed is now 3/4/6 and tier 3 damage is buffed to 6.
[*] Swamp Hut now always slows and its damage has been increased to 1/4/9.
[*] Mining Camp is now common and yields gold every 3/3/2 waves. Updated card description with missing information.
[*] Cultist's Shrine is now rare and deals 10/10/15 damage, attack speed is 2/3/4 and range is 3/3/3.
[*] Peasant Village now deals 6/11/18 damage and is Rare.
[*] Forest Ruins is now Rare and deals 2/3/5 damage.
[*] Forest Ambusher is now Common and deals 3/7/14 damage.
[*] Elven Warglaives is now Epic.
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[h3]Items[/h3]
[list]
[*] Added item "Deadly Strikes", making enemies take more damage for every Assassin in play.
[*] Buffed "Odds and Ends" to give 2 gold discounts to item rerolling (was 1).
[*] Removed item: "Artifact Collection" (to focus item rerolling on Odds and Ends).
[*] Removed item: "Heavy Weapons" (now the Siegeworks faction bonus)
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[h3]Misc[/h3]
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[*] Steam Screenshots (F12) now works in the game.
[*] Made minor changes to enemies health and speed stats, and enemies no longer decrease their animation speed while slowed.
[*] New graphic for indicating where enemies come from.
[*] Decreased audio of arrow volleys and ambience of swamp levels.
[*] Minor visual and audio improvements.
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[h3]Bugs[/h3]
[list]
[*] Fixed a bug causing the Retry/Endless buttons to not show properly.
[*] Fixed a bug not giving Level Stars properly.
[*] Fixed a bug causing Rare towers not to appear correctly after LVL 8.
[*] Fixed a bug causing bench card's stars to jitter.
[*] Fixed a visual bug causing stars to appear in the Item screen.
[*] Fixed a bug causing the Cannon tower not to scale properly.
[*] Desecrated Woods now display damage numbers correctly.
[*] Fixed a bug causing the Sniper not to trigger on hit effects.
[*] Made a workaround for players not being able to select bench cards (needs feedback).
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[i]We look forward to hearing what you think of the update, don't hesitate to reach out![/i]