Patch notes: V 0.2.18.145

[b]The following improvements and fixes were implemented:[/b] [list] [*] Reduced by 25% the absorption capacity of iodine-135. [*] Increased by 25% the absorption capacity of xenon-135. [*] Increased by 30% the xenon generation rate due to iodine degradation. [*] Reduced by 15% the incidence of temperature in the degradation of iodine. [*] Reduced by 15% the incidence of the presence of boron in the degradation of iodine. [*] Moved the "Chemical Module enable" option from the game settings to the level selection windows when starting a new game. [*] Modified alarm label from TURBINE OVERLOAD-REVVING to TURBINE OVERLOAD. [*] Modified the numeric keypads so that they queue keystrokes and thus make it easier to enter a value. [*] Increased the time AO waits to repeat a recommendation (from 5 to 15 minutes). [*] Replicated the core reactivity meter in the chemical treatments panel. [*] Fixed bug when loading a savegame, where the pressurizer heaters did not recover their state correctly. [*] Fixed bug in the generator turbine / breaker / synchroscope so that the RPM is always maintained when the breaker is closed. [*] Fixed bug that prevented some buttons from being pressed when the player was wearing the hazmat suit. [*] Fixed bug of AO reporting that turbines required maintenance when they did not. [*] Fixed bug of the safety valves of the ion column circuit, which did not recover their state when loading a savegame. [/list] [b]This update is compatible with all previous savegames. If you're having trouble loading a saved progress, please let me know! We are waiting for you in the game's [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fk5DZXCfSNe]Discord[/url]!