Explore over-the-top action and physics-bending motorcycle racing in the latest opus of the Trials franchise. With new tracks in exotic places all over the world and more ways to compete, Trials® Rising is the best one yet.
Greetings Riders,
On Thursday, June 25th we will release the 12th post-launch update for Trials Rising. Check out all the details of what will be included below.
[h3]Track Central[/h3]
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[*] Several navigation improvements including:
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[*] User is returned to the proper search/feed page after viewing "track details"
[*] User is returned to the proper search/feed page after viewing "track details" and then viewing "Creator profile"
[*] User is returned to the proper search/feed page after playing tracks from the “More from Creator” search
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[*] “Play against” is now available regardless if a track has been downloaded.
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[h3]Private Multiplayer[/h3]
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[*] Changed the limit of “Favorites” displayed in private multiplayer from 30 to 120.
[*] Fixed an issue where the game incorrectly adds user-created tracks when scrolling down from the last row of feeds/search results in Private Multiplayer
[*] Users can no longer duplicate tracks in Private and Party mode after adding them from the search menu.
[*] On Xbox, the Wheelie mode and Burning Bike bar are no longer doubled on screen.
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[h3]Other Fixes[/h3]
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[*] Only owned Track Packs will display a preview UI in the worldmap when playing offline, addressing an issue that caused unowned Track Packs to show a price of “Free” when viewed offline.
[*] BlazeJP decal background transparency has been fixed.
[*] Fixed an issue that could cause a crash when using “Rider Path” in the Track Editor.
[*] Fixed an issue causing connectivity issues to the Ubisoft Club on Nintendo Switch.
[*] In public multiplayer, you can now see the name of the rider you are spectating.
[*] The “Display” decal category in the Track Editor has been split into 3 categories to address navigation issues, Display, Display+ & Display ++
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