Patch Notes: Speed Boost, improves Crystals, Soft-lock fixes and more

Maquette

Maquette is a first-person recursive puzzle game that takes you into a world where every building, plant, and object are simultaneously tiny and staggeringly huge.

We have another update with some major changes, [b]look for it soon![/b]. We''re trying to remain spoiler-free here in this description. [h1]NEW: Speed Boost[/h1] There is now an automatic speed boost in certain sections of the game. This should make certain areas much easier to explore. Most notably, the Wedge chapter. [h1]NEW: Improved Crystals[/h1] The Crystals found in "The Gateways" can now be dropped in a lot more instances. This should reduce some pain points in this chapter. [h1]FIX: "The Wedge" Soft-Locks and Waypointing[/h1] We've fixed a lot of places where you can get stuck with no way back to the center of the world. We also changed behaviors on some camera cut and levers to make it more obvious as to where to go next. [h1]NEW: Chapter Select[/h1] A proper chapter select menu has been added. Playing the game normally will now unlock chapters as you get to them. If you have a save game from before we added this, it should automatically unlock ALL of the chapters (even if you haven't gotten to them yet.) The Chapter Select cheat code is still available: (Controller) Hold D-pad left and tap the left bumper 5 times. (Keyboard) Hold cursor left and tap the left bracket ( [ ) five times. [h1]FIX: Controller Movement Sensitivity[/h1] We've fixed the Controller Movement Sensitivity slider so it actually functions as intended. Adjusting it will now change the level of sensitivity on a controller when pushing the stick small amounts. [h1]POSSIBLE FIX: Crashes On Chapter "The Exchange"[/h1] We're still testing this one, but we believe we've fixed the crash some people were experiencing in The Exchange when clicking on the owl. [h1]Misc. Bug Fixes[/h1] Lots of smaller bug fixes here and there related to art, game play, and overall experience. Thanks for playing!